My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Skeleton Army
Giant Snowball
Goblin Curse Guards Skeleton Army
Zap
Firecracker Goblin Curse Guards Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Goblin Curse Guards Skeleton Army Hunter Executioner
The Log
Firecracker Goblin Curse Guards Skeleton Army Hunter
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Goblin Curse Guards Skeleton Army
Royal Delivery
Firecracker Guards Skeleton Army Hunter Executioner
Fireball
Firecracker Skeleton Army Hunter Executioner
Poison
Firecracker Goblin Curse Guards Skeleton Army Hunter Executioner
Lightning
Hunter Executioner
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Hunter Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Guards Skeleton Army Tornado Hunter Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Firecracker Guards Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Goblin Giant
Goblin Curse
Executioner
Guards
Skeleton Army
Tornado
Executioner Firecracker Hunter Goblin Giant
Hunter
Tornado Goblin Giant
Executioner
Tornado Goblin Curse
Goblin Giant
Firecracker Tornado Hunter

Defense Synergies 2 9

Firecracker
Guards Skeleton Army Tornado Hunter
Goblin Curse
Guards
Hunter Firecracker Skeleton Army Executioner
Skeleton Army
Firecracker Guards Executioner
Tornado
Executioner Firecracker Hunter Goblin Giant
Hunter
Guards Firecracker Tornado
Executioner
Tornado Guards Skeleton Army
Goblin Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Goblin Giant
Skeleton Army Hunter Firecracker Goblin Curse Executioner
Skeleton Army Tornado Hunter Goblin Curse Executioner
Skeleton Army Hunter Firecracker Goblin Curse Guards
Firecracker Skeleton Army Tornado
Skeleton Army Tornado Firecracker Guards Hunter Executioner
Tornado Hunter Firecracker Goblin Curse Executioner
Goblin Giant
Hunter Goblin Curse Skeleton Army Tornado
Guards Skeleton Army Tornado Firecracker Hunter
Goblin Curse Guards Skeleton Army Executioner Firecracker Tornado Hunter Goblin Giant
Hunter Executioner Firecracker Goblin Curse Tornado
Skeleton Army Hunter Goblin Curse Guards
Skeleton Army Executioner Firecracker Goblin Curse Guards Tornado Hunter
Skeleton Army Goblin Curse Hunter
Skeleton Army Tornado Goblin Curse Hunter
Firecracker Skeleton Army Tornado Hunter Executioner
Firecracker Guards Skeleton Army Tornado Hunter Executioner
Tornado Hunter Executioner Firecracker Goblin Curse Guards
Goblin Curse Tornado Hunter
Skeleton Army Firecracker Goblin Curse Guards Hunter Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army
Firecracker Hunter Executioner
Guards Skeleton Army Hunter Goblin Giant
Guards Skeleton Army Hunter Tornado Goblin Giant
Goblin Curse Guards Skeleton Army Hunter Executioner Goblin Giant
Firecracker Executioner Goblin Curse Tornado Hunter Goblin Giant
Guards Skeleton Army Hunter Goblin Giant
Goblin Curse Skeleton Army Hunter Goblin Giant
Firecracker Skeleton Army Tornado
Goblin Curse Guards Skeleton Army Goblin Giant
Guards Hunter
Skeleton Army Guards Tornado Goblin Giant
Skeleton Army Goblin Curse Guards Hunter Executioner Goblin Giant
Firecracker Goblin Curse Skeleton Army Executioner
Guards Skeleton Army Firecracker Tornado Hunter Executioner Goblin Giant
Executioner Firecracker Goblin Curse Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Goblin Curse Tornado Executioner
Goblin Giant
Firecracker Guards
Executioner Firecracker Goblin Curse
Firecracker Executioner Goblin Curse Tornado Hunter Goblin Giant
Firecracker Tornado Executioner
Firecracker Goblin Curse Tornado Hunter Executioner
Firecracker Tornado
Guards Tornado
Firecracker Tornado
Firecracker Goblin Curse Tornado Executioner
Firecracker Hunter Executioner
Firecracker
Firecracker
Firecracker Hunter Executioner
Firecracker Executioner
Tornado
Firecracker Hunter Executioner
Firecracker Goblin Curse Tornado
Tornado
Tornado
Firecracker Goblin Curse Tornado Hunter Executioner
Firecracker Tornado Hunter Executioner
Tornado
Firecracker Goblin Curse Tornado
Firecracker Goblin Curse Tornado Hunter Executioner
Firecracker Guards
Hunter
Firecracker
Firecracker Goblin Curse
Guards Skeleton Army
Firecracker Goblin Curse Tornado Hunter Executioner
Firecracker Hunter Executioner
Firecracker Executioner
Tornado
Firecracker Executioner
Firecracker Guards Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner Goblin Giant
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: