My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker Goblin Demolisher
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Demolisher P.E.K.K.A Electro Wizard
Fireball
Firecracker Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Inferno Tower Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Goblin Demolisher Electro Wizard Inferno Tower P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Goblin Demolisher

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror P.E.K.K.A Mega Knight
Goblin Demolisher
P.E.K.K.A
Inferno Tower
Mirror
Firecracker
Rage
Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Goblin Demolisher
Electro Wizard
P.E.K.K.A Rage Mega Knight
Mega Knight
Firecracker Electro Wizard

Defense Synergies 1 12

Firecracker
Inferno Tower Mirror P.E.K.K.A Electro Wizard Mega Knight
Goblin Demolisher
P.E.K.K.A
Inferno Tower
Electro Wizard Firecracker Mirror Mega Knight
Mirror
Firecracker Inferno Tower Electro Wizard Mega Knight
Rage
P.E.K.K.A
Firecracker Goblin Demolisher Electro Wizard
Electro Wizard
Inferno Tower Firecracker Mirror P.E.K.K.A Mega Knight
Mega Knight
Firecracker Inferno Tower Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Goblin Demolisher P.E.K.K.A Mega Knight
Firecracker Goblin Demolisher Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Firecracker Goblin Demolisher Mega Knight
Inferno Tower Firecracker Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Electro Wizard
Mega Knight Firecracker Goblin Demolisher P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Mega Knight Firecracker Goblin Demolisher Electro Wizard
Firecracker Goblin Demolisher Electro Wizard Mega Knight
P.E.K.K.A Inferno Tower Electro Wizard
Goblin Demolisher Mega Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Electro Wizard
P.E.K.K.A Mega Knight Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight
Firecracker Goblin Demolisher Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Inferno Tower
Firecracker Goblin Demolisher Mega Knight
Inferno Tower Electro Wizard Firecracker P.E.K.K.A
Mega Knight Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Goblin Demolisher Mega Knight
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Mega Knight
Firecracker Goblin Demolisher Electro Wizard Mega Knight
Firecracker Goblin Demolisher Mega Knight
Mega Knight
Firecracker Goblin Demolisher Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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