My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Hunter Witch P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Hunter Witch Sparky
The Log
Firecracker Goblin Demolisher Hunter Witch Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Goblin Demolisher Hunter Witch P.E.K.K.A Sparky
Fireball
Firecracker Hunter Witch Sparky
Poison
Firecracker Hunter Witch Sparky
Lightning
Hunter Witch Sparky
Rocket
Hunter Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Hunter Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Goblin Demolisher Hunter Witch Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Goblin Demolisher Hunter

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror P.E.K.K.A Sparky Mega Knight
Goblin Demolisher
P.E.K.K.A
Mirror
Firecracker Sparky
Hunter
P.E.K.K.A Sparky Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Goblin Demolisher Hunter Witch
Sparky
Firecracker Mirror Hunter
Mega Knight
Firecracker Hunter Witch

Defense Synergies 0 11

Firecracker
Mirror Hunter P.E.K.K.A Mega Knight
Goblin Demolisher
P.E.K.K.A
Mirror
Firecracker Hunter Sparky Mega Knight
Hunter
Firecracker Mirror P.E.K.K.A Mega Knight
Witch
Mega Knight
P.E.K.K.A
Firecracker Goblin Demolisher Hunter
Sparky
Mirror
Mega Knight
Firecracker Mirror Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Sparky
Hunter P.E.K.K.A Sparky Firecracker Witch Mega Knight
Hunter Witch P.E.K.K.A Sparky Mega Knight
Hunter Witch P.E.K.K.A Sparky Firecracker Mega Knight
Firecracker Goblin Demolisher P.E.K.K.A Sparky Mega Knight
Firecracker Goblin Demolisher Hunter Mega Knight
Hunter Firecracker Witch
P.E.K.K.A Sparky Mega Knight
Hunter Witch P.E.K.K.A Sparky
Firecracker Hunter Sparky Mega Knight
Witch Firecracker Goblin Demolisher Hunter Mega Knight
Hunter Firecracker Witch
Hunter P.E.K.K.A Sparky Mega Knight Witch
Sparky Mega Knight Firecracker Goblin Demolisher Hunter Witch P.E.K.K.A
P.E.K.K.A Sparky Hunter Mega Knight
Hunter P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Hunter Witch P.E.K.K.A
Mega Knight Firecracker Goblin Demolisher Hunter Witch
Hunter Witch Firecracker Goblin Demolisher Mega Knight
P.E.K.K.A Sparky Hunter
Goblin Demolisher Mega Knight Firecracker Hunter Witch P.E.K.K.A Sparky
P.E.K.K.A Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Sparky
Firecracker Hunter Mega Knight
P.E.K.K.A Mega Knight Hunter Witch Sparky
Hunter P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Hunter Witch Sparky Mega Knight
Firecracker Goblin Demolisher Hunter Witch
P.E.K.K.A Sparky Hunter Witch
P.E.K.K.A Mega Knight Hunter Sparky
P.E.K.K.A Mega Knight Firecracker Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Hunter Witch Sparky
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Hunter Witch Sparky
Firecracker Goblin Demolisher Witch Sparky Mega Knight
Witch Sparky Firecracker Hunter P.E.K.K.A
Mega Knight Firecracker Hunter Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Goblin Demolisher Sparky Mega Knight
Firecracker Hunter Witch
Firecracker Goblin Demolisher Witch Sparky
Firecracker Goblin Demolisher Hunter
Firecracker
Sparky
Firecracker Sparky
Firecracker
Firecracker Hunter Sparky
Firecracker
Firecracker Sparky
Firecracker Goblin Demolisher Hunter Witch Sparky
Firecracker Goblin Demolisher Sparky Mega Knight
Sparky
Sparky
Firecracker Goblin Demolisher Hunter Sparky Mega Knight
Firecracker Goblin Demolisher Witch Mega Knight
Sparky Mega Knight
Sparky
Firecracker Goblin Demolisher Hunter Witch Sparky Mega Knight
Witch
Firecracker Hunter Witch Sparky
Witch Sparky Mega Knight
Firecracker Sparky
Firecracker Hunter Witch Sparky
Firecracker Witch
Sparky
Hunter Sparky Mega Knight
Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Sparky
Witch
Firecracker Hunter Witch
Firecracker Hunter Sparky Mega Knight
Firecracker
Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Firecracker Witch Sparky
Firecracker Witch
Firecracker Witch Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight

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