My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Lumberjack
Zap
Firecracker Guards Clone
Barbarian Barrel
Firecracker Guards Clone Giant Skeleton Magic Archer Lumberjack
The Log
Firecracker Guards Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Guards Clone
Arrows
Firecracker Guards Clone
Royal Delivery
Firecracker Guards Clone Giant Skeleton Magic Archer Lumberjack
Fireball
Firecracker Clone Magic Archer Lumberjack
Poison
Firecracker Guards Clone Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Clone Void Freeze Magic Archer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Clone Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Lumberjack
Guards
Clone Lumberjack
Clone
Giant Skeleton Guards Magic Archer Lumberjack
Void
Freeze
Giant Skeleton
Clone Firecracker Magic Archer Lumberjack
Magic Archer
Clone Giant Skeleton Lumberjack
Lumberjack
Firecracker Guards Clone Giant Skeleton Magic Archer

Defense Synergies 0 10

Firecracker
Guards Giant Skeleton Lumberjack
Guards
Firecracker Giant Skeleton Magic Archer Lumberjack
Clone
Void
Freeze
Lumberjack
Giant Skeleton
Firecracker Guards Magic Archer Lumberjack
Magic Archer
Guards Giant Skeleton Lumberjack
Lumberjack
Firecracker Guards Freeze Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Magic Archer
Lumberjack Firecracker
Lumberjack Void Freeze Giant Skeleton
Lumberjack Firecracker Guards
Firecracker Giant Skeleton Lumberjack
Freeze Firecracker Guards Magic Archer Lumberjack
Firecracker Void Freeze Magic Archer
Void Giant Skeleton Magic Archer
Lumberjack
Guards Firecracker Giant Skeleton Lumberjack
Guards Firecracker Freeze Giant Skeleton Magic Archer Lumberjack
Firecracker Magic Archer
Lumberjack Guards Freeze Giant Skeleton
Firecracker Guards Freeze Magic Archer Lumberjack
Lumberjack
Freeze Lumberjack
Firecracker Lumberjack
Firecracker Guards Magic Archer Lumberjack
Freeze Firecracker Guards Giant Skeleton Magic Archer Lumberjack
Lumberjack
Firecracker Guards Giant Skeleton Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Void Giant Skeleton
Void Firecracker Magic Archer Lumberjack
Guards Giant Skeleton Lumberjack
Guards Giant Skeleton Lumberjack
Giant Skeleton Guards Lumberjack
Firecracker Freeze Magic Archer
Guards Void Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Void Freeze Giant Skeleton Firecracker Magic Archer
Guards
Guards Giant Skeleton Lumberjack
Guards Void Giant Skeleton
Giant Skeleton Guards Lumberjack
Firecracker Magic Archer
Guards Firecracker Freeze Giant Skeleton Magic Archer Lumberjack
Firecracker Freeze Giant Skeleton Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker Guards Freeze Giant Skeleton
Firecracker Void Magic Archer
Void Giant Skeleton Magic Archer
Firecracker Guards Void Freeze Giant Skeleton
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Void Firecracker
Guards Void Lumberjack
Firecracker Void Magic Archer
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Freeze
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Void Giant Skeleton Magic Archer
Void
Void
Void
Firecracker Freeze Magic Archer
Firecracker Void Magic Archer
Void Magic Archer
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Guards Void Freeze
Void
Void Magic Archer
Void Firecracker Freeze Magic Archer
Giant Skeleton
Firecracker Magic Archer
Guards Void Freeze Magic Archer
Firecracker Magic Archer
Freeze
Void Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
Void Giant Skeleton
Firecracker
Firecracker Guards Freeze Giant Skeleton Magic Archer
Firecracker Void Magic Archer
Void Firecracker Freeze Giant Skeleton Magic Archer
Firecracker Void
Void

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