My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch Lumberjack
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch Lumberjack
The Log
Firecracker Guards Witch Lumberjack
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Guards Witch Lumberjack
Fireball
Firecracker Witch Lumberjack
Poison
Firecracker Guards Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Freeze Lumberjack Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Lumberjack Mega Knight
Guards
The Log Lumberjack
Freeze
Witch
Lumberjack Mega Knight
The Log
Guards Lumberjack Mega Knight
Lumberjack
Firecracker Guards Witch The Log Mega Knight
Mega Knight
Firecracker Witch The Log Lumberjack
Golden Knight

Defense Synergies 1 15

Firecracker
The Log Guards Lumberjack Mega Knight Golden Knight
Guards
Firecracker Witch The Log Lumberjack
Freeze
Lumberjack Mega Knight
Witch
Guards The Log Lumberjack Mega Knight
The Log
Firecracker Guards Witch Lumberjack Mega Knight Golden Knight
Lumberjack
Firecracker Guards Freeze Witch The Log
Mega Knight
Firecracker Freeze Witch The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Lumberjack Firecracker Witch The Log Mega Knight
Witch Lumberjack Mega Knight Freeze
Witch Lumberjack Firecracker Guards Mega Knight
Firecracker The Log Lumberjack Mega Knight
Freeze The Log Firecracker Guards Lumberjack Mega Knight
Firecracker Freeze Witch
The Log Mega Knight Golden Knight
Witch Lumberjack
Guards Firecracker Lumberjack Mega Knight
Guards Witch Firecracker Freeze The Log Lumberjack Mega Knight
Firecracker Witch
Lumberjack Mega Knight Guards Freeze Witch The Log
Mega Knight Firecracker Guards Freeze Witch The Log Lumberjack Golden Knight
Lumberjack Mega Knight
Freeze The Log Lumberjack Mega Knight
Mega Knight Firecracker Witch Lumberjack
Mega Knight Firecracker Guards Witch The Log Lumberjack Golden Knight
Freeze Witch The Log Firecracker Guards Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Guards Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Witch
Firecracker The Log Lumberjack Mega Knight
Guards Lumberjack Mega Knight Witch The Log Golden Knight
Guards Lumberjack Mega Knight The Log
Guards Witch Lumberjack Mega Knight
Firecracker Freeze Witch
Guards Witch Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Firecracker Witch The Log
Witch Guards
Mega Knight Guards Witch Lumberjack Golden Knight
Mega Knight Guards The Log
Mega Knight Guards Witch Lumberjack Golden Knight
Firecracker Witch Mega Knight
Guards Witch Firecracker Freeze The Log Lumberjack Golden Knight
Mega Knight Firecracker Freeze Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Guards Freeze The Log
Firecracker The Log Mega Knight
Firecracker Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker Golden Knight
Guards Lumberjack
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker Freeze
Firecracker The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Witch Mega Knight
Witch
Firecracker The Log Witch Golden Knight
Witch The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch
Firecracker Guards Freeze Witch
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Guards Freeze Witch
Firecracker Witch
Freeze
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards Freeze Witch The Log Golden Knight
Firecracker Witch
Firecracker Freeze Witch The Log Mega Knight Golden Knight
Firecracker Mega Knight

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