My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Guards Witch Electro Dragon
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch Giant Skeleton
The Log
Firecracker Guards Witch Giant Skeleton
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Guards Witch Electro Dragon Giant Skeleton
Fireball
Firecracker Witch Electro Dragon
Poison
Firecracker Guards Witch Electro Dragon
Lightning
Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Poison Witch Electro Dragon Giant Skeleton Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Guards Poison Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Golem
Guards
Poison
Golem Electro Dragon Giant Skeleton
Witch
Giant Skeleton Golem
Electro Dragon
Golem Poison Giant Skeleton
Giant Skeleton
Firecracker Poison Witch Electro Dragon Lightning
Lightning
Golem Giant Skeleton
Golem
Poison Electro Dragon Lightning Firecracker Witch

Defense Synergies 0 10

Firecracker
Guards Electro Dragon Giant Skeleton
Guards
Firecracker Poison Witch Electro Dragon Giant Skeleton
Poison
Guards
Witch
Guards Electro Dragon Giant Skeleton
Electro Dragon
Firecracker Guards Witch Giant Skeleton
Giant Skeleton
Firecracker Guards Witch Electro Dragon
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Firecracker Witch Electro Dragon
Witch Electro Dragon Giant Skeleton Lightning
Witch Firecracker Guards Electro Dragon
Lightning Firecracker Poison Giant Skeleton
Firecracker Guards Electro Dragon
Lightning Firecracker Poison Witch Electro Dragon
Lightning Poison Electro Dragon Giant Skeleton
Witch
Guards Firecracker Giant Skeleton
Guards Poison Witch Firecracker Electro Dragon Giant Skeleton
Firecracker Poison Witch Electro Dragon
Guards Witch Electro Dragon Giant Skeleton Lightning
Firecracker Guards Poison Witch Electro Dragon
Lightning
Firecracker Poison Witch Electro Dragon
Firecracker Guards Witch Electro Dragon
Poison Witch Firecracker Guards Electro Dragon Giant Skeleton
Firecracker Guards Poison Witch Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Giant Skeleton
Poison Firecracker Electro Dragon Lightning
Guards Giant Skeleton Witch Electro Dragon Lightning
Guards Giant Skeleton Lightning
Giant Skeleton Guards Witch
Firecracker Poison Witch Electro Dragon
Guards Witch Giant Skeleton Lightning
Giant Skeleton
Electro Dragon Giant Skeleton Lightning Firecracker Poison Witch
Witch Guards
Guards Witch Electro Dragon Giant Skeleton
Lightning Guards Poison Giant Skeleton
Giant Skeleton Lightning Guards Witch
Firecracker Witch Electro Dragon
Guards Witch Electro Dragon Firecracker Poison Giant Skeleton Lightning
Poison Firecracker Witch Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Firecracker Guards Electro Dragon Giant Skeleton
Firecracker Poison Electro Dragon
Lightning Poison Electro Dragon Giant Skeleton
Lightning Firecracker Guards Poison Giant Skeleton
Poison Firecracker
Firecracker Poison Witch Electro Dragon
Firecracker Poison Witch
Poison Firecracker Electro Dragon Lightning
Poison Firecracker Electro Dragon Lightning
Lightning Guards Poison Electro Dragon
Firecracker Poison Lightning Electro Dragon
Poison Lightning Firecracker Electro Dragon
Poison Lightning Firecracker
Lightning Firecracker Poison Electro Dragon
Lightning Firecracker Poison
Lightning Firecracker Poison Witch Electro Dragon
Lightning Firecracker Poison Electro Dragon
Lightning Poison
Lightning
Lightning Firecracker Poison Electro Dragon
Lightning Firecracker Poison Witch Electro Dragon
Lightning Poison Giant Skeleton
Lightning Poison
Lightning
Lightning Poison Electro Dragon
Firecracker Poison Witch Electro Dragon
Witch
Firecracker Poison Witch Electro Dragon Lightning
Lightning Poison Witch Electro Dragon
Poison Lightning Firecracker
Poison Lightning Firecracker Witch Electro Dragon
Electro Dragon Lightning Firecracker Guards Poison Witch
Lightning
Poison Lightning Electro Dragon
Lightning Firecracker Poison Electro Dragon
Giant Skeleton
Firecracker Poison Lightning
Lightning Guards Witch Electro Dragon
Poison Lightning Firecracker Witch Electro Dragon
Poison Lightning Firecracker Electro Dragon
Firecracker Poison Electro Dragon Lightning
Lightning Poison Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Guards Poison Witch Giant Skeleton Lightning
Firecracker Poison Witch Electro Dragon Lightning
Poison Electro Dragon Lightning Firecracker Witch Giant Skeleton
Lightning Firecracker Electro Dragon

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