My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Firecracker Guards Prince Inferno Dragon
Barbarian Barrel
Firecracker Guards Executioner
The Log
Firecracker Guards Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Prince Executioner P.E.K.K.A Inferno Dragon
Fireball
Firecracker Executioner Inferno Dragon
Poison
Firecracker Guards Executioner
Lightning
Prince Executioner Inferno Dragon
Rocket
Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Prince Executioner P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Inferno Dragon Prince Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Tornado Inferno Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Prince P.E.K.K.A Inferno Dragon Mega Knight
Guards
Tornado
Executioner P.E.K.K.A Firecracker Mega Knight
Prince
Mega Knight Firecracker
Executioner
Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Firecracker Executioner
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Firecracker Tornado Executioner

Defense Synergies 2 13

Firecracker
Guards Tornado Prince P.E.K.K.A Mega Knight
Guards
Firecracker Prince Executioner
Tornado
Executioner P.E.K.K.A Firecracker Prince Inferno Dragon Mega Knight
Prince
Firecracker Guards Tornado Executioner
Executioner
Tornado Guards Prince Mega Knight
P.E.K.K.A
Tornado Firecracker
Inferno Dragon
Tornado Mega Knight
Mega Knight
Firecracker Tornado Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
P.E.K.K.A Inferno Dragon Firecracker Prince Executioner Mega Knight
Tornado Prince P.E.K.K.A Mega Knight Executioner Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Firecracker Guards Mega Knight
Firecracker Tornado Prince P.E.K.K.A Mega Knight
Tornado Firecracker Guards Executioner Mega Knight
Tornado Inferno Dragon Firecracker Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Tornado Prince
Guards Tornado Firecracker Prince Mega Knight
Guards Executioner Firecracker Tornado Mega Knight
Executioner Inferno Dragon Firecracker Tornado
Prince P.E.K.K.A Mega Knight Guards
Executioner Mega Knight Firecracker Guards Tornado Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince Mega Knight
Tornado Prince P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Firecracker Tornado Prince Executioner P.E.K.K.A
Mega Knight Firecracker Guards Tornado Prince Executioner
Tornado Executioner Firecracker Guards Inferno Dragon Mega Knight
P.E.K.K.A Tornado Prince Inferno Dragon
Mega Knight Firecracker Guards Prince Executioner P.E.K.K.A
P.E.K.K.A Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince P.E.K.K.A
Firecracker Prince Executioner Inferno Dragon Mega Knight
Guards P.E.K.K.A Mega Knight Prince
Guards Prince P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Guards Prince Executioner Inferno Dragon Mega Knight
Firecracker Executioner Tornado
Guards Prince P.E.K.K.A
P.E.K.K.A Mega Knight Prince Inferno Dragon
P.E.K.K.A Mega Knight Firecracker Tornado Prince Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Guards Prince
P.E.K.K.A Mega Knight Guards Tornado Prince
Prince P.E.K.K.A Mega Knight Guards Executioner
Firecracker Executioner Mega Knight
Guards Firecracker Tornado Prince Executioner P.E.K.K.A Inferno Dragon
Executioner Mega Knight Firecracker P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Tornado Executioner
Firecracker Guards Prince
Executioner Firecracker Mega Knight
Firecracker Executioner Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Firecracker Tornado
Guards Tornado Prince
Firecracker Tornado Prince
Firecracker Tornado Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Executioner
Firecracker Executioner Mega Knight
Tornado
Firecracker Prince Executioner Mega Knight
Firecracker Tornado Mega Knight
Prince Mega Knight
Tornado
Tornado Prince
Firecracker Tornado Executioner Mega Knight
Inferno Dragon
Firecracker Tornado Executioner
Tornado Prince Mega Knight
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Guards
Mega Knight
Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker
Guards Prince
Firecracker Tornado Executioner
Firecracker Prince Executioner Mega Knight
Firecracker Executioner
Tornado
Firecracker Prince Executioner P.E.K.K.A Mega Knight
Firecracker Guards Tornado
Firecracker Tornado Executioner
Firecracker Tornado Prince Executioner Mega Knight
Prince P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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