My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant P.E.K.K.A Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Royal Ghost
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Royal Ghost
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Rune Giant P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Tornado Royal Ghost Rune Giant Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Rune Giant P.E.K.K.A
Guards
The Log
Tornado
P.E.K.K.A Firecracker The Log
Rune Giant
Firecracker
P.E.K.K.A
Tornado Firecracker The Log Archer Queen
The Log
Guards Tornado P.E.K.K.A
Royal Ghost
Archer Queen
P.E.K.K.A

Defense Synergies 4 7

Firecracker
The Log Guards Tornado P.E.K.K.A
Guards
Firecracker The Log Archer Queen
Tornado
P.E.K.K.A Firecracker The Log
Rune Giant
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker P.E.K.K.A Archer Queen Guards Tornado Royal Ghost
Royal Ghost
The Log
Archer Queen
The Log Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Firecracker The Log
Tornado P.E.K.K.A
P.E.K.K.A Firecracker Guards
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Guards Royal Ghost
Tornado Firecracker
P.E.K.K.A The Log
P.E.K.K.A Tornado Archer Queen
Guards Tornado Firecracker Royal Ghost
Guards Firecracker Tornado The Log Royal Ghost
Firecracker Tornado
P.E.K.K.A Guards The Log
Firecracker Guards Tornado P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Tornado P.E.K.K.A The Log
Firecracker Tornado P.E.K.K.A
Firecracker Guards Tornado The Log Royal Ghost
Tornado The Log Firecracker Guards Royal Ghost
P.E.K.K.A Tornado
Royal Ghost Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost
Firecracker The Log Royal Ghost
Guards P.E.K.K.A The Log
Guards P.E.K.K.A Tornado The Log
P.E.K.K.A Guards
Firecracker Tornado
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Tornado The Log Archer Queen
P.E.K.K.A Guards
Firecracker
Guards Firecracker Tornado P.E.K.K.A The Log Archer Queen
Firecracker P.E.K.K.A The Log Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Royal Ghost
Firecracker Tornado The Log Royal Ghost
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Guards Tornado
Firecracker Tornado The Log
Firecracker Tornado Archer Queen
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Tornado Royal Ghost
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Guards
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Guards
Firecracker Tornado Archer Queen
The Log
Firecracker
The Log Firecracker
Tornado Archer Queen
Firecracker P.E.K.K.A Archer Queen
Firecracker Guards Tornado The Log Archer Queen
Firecracker Tornado Archer Queen
Firecracker Tornado The Log Royal Ghost Archer Queen
P.E.K.K.A
Firecracker

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