My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Heal Spirit Magic Archer
The Log
Firecracker Heal Spirit
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Electro Dragon Magic Archer
Fireball
Firecracker Electro Dragon Magic Archer
Poison
Firecracker Electro Dragon Phoenix Magic Archer
Lightning
Electro Dragon Phoenix Magic Archer
Rocket
Electro Dragon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Firecracker Tornado Fireball Phoenix Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Firecracker Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado
Heal Spirit
Electro Dragon
Fireball
Tornado The Log Magic Archer
Tornado
Fireball Magic Archer Firecracker Electro Dragon The Log
Electro Dragon
Heal Spirit Tornado Magic Archer
The Log
Fireball Tornado Magic Archer
Phoenix
Magic Archer
Tornado Fireball Electro Dragon The Log

Defense Synergies 4 6

Firecracker
The Log Tornado Electro Dragon
Heal Spirit
Fireball
Tornado The Log
Tornado
Fireball Magic Archer Firecracker Electro Dragon The Log
Electro Dragon
Firecracker Tornado The Log
The Log
Firecracker Fireball Tornado Electro Dragon Magic Archer
Phoenix
Magic Archer
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon The Log Magic Archer
Firecracker Electro Dragon The Log Phoenix
Tornado Electro Dragon
Firecracker Electro Dragon Phoenix
Firecracker Fireball Tornado The Log
Fireball Tornado The Log Firecracker Electro Dragon Magic Archer
Tornado Firecracker Fireball Electro Dragon Phoenix Magic Archer
Fireball Electro Dragon The Log Phoenix Magic Archer
Tornado Phoenix
Tornado Firecracker Phoenix
Firecracker Fireball Tornado Electro Dragon The Log Magic Archer
Firecracker Fireball Tornado Electro Dragon Phoenix Magic Archer
Fireball Electro Dragon The Log
Fireball Firecracker Tornado Electro Dragon The Log Magic Archer
Phoenix
Tornado Fireball The Log
Firecracker Fireball Tornado Electro Dragon
Fireball Firecracker Tornado Electro Dragon The Log Magic Archer
Tornado The Log Firecracker Fireball Electro Dragon Magic Archer
Tornado Phoenix
Firecracker Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Electro Dragon The Log Phoenix Magic Archer
Electro Dragon The Log
Fireball Tornado The Log Phoenix
Phoenix
Firecracker Fireball Tornado Electro Dragon Magic Archer
Fireball Phoenix
Phoenix
Electro Dragon Firecracker Fireball Tornado The Log Phoenix Magic Archer
Phoenix
Electro Dragon Phoenix
Fireball Tornado The Log Phoenix
Fireball
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Phoenix Firecracker Fireball Tornado The Log Magic Archer
Firecracker Fireball Electro Dragon The Log Phoenix Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Electro Dragon The Log
Firecracker Fireball Tornado Electro Dragon The Log Magic Archer
Fireball Electro Dragon The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Tornado Electro Dragon Magic Archer
Firecracker Tornado The Log Magic Archer
Fireball The Log Firecracker Tornado Electro Dragon Magic Archer
Fireball The Log Firecracker Tornado Electro Dragon
Fireball Tornado Electro Dragon
Firecracker Fireball Tornado Electro Dragon The Log Magic Archer
Fireball Firecracker Tornado Electro Dragon Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Electro Dragon The Log Magic Archer
Magic Archer Firecracker Fireball Electro Dragon The Log
Fireball Tornado
Firecracker Fireball Electro Dragon The Log Magic Archer
Firecracker Fireball Tornado Electro Dragon The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball Electro Dragon The Log
Firecracker Tornado The Log Fireball Electro Dragon Magic Archer
Firecracker Fireball The Log Tornado Electro Dragon Magic Archer
Fireball Tornado Electro Dragon The Log Magic Archer
Fireball Firecracker Tornado The Log Magic Archer
Firecracker Fireball Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon The Log Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Firecracker Tornado Electro Dragon Magic Archer
The Log Fireball
Fireball Firecracker Electro Dragon Magic Archer
The Log Firecracker Fireball Electro Dragon Magic Archer
Fireball Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Tornado The Log Magic Archer
Firecracker Fireball Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball Tornado The Log Magic Archer
Fireball Firecracker Electro Dragon

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