My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Electro Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton King
Giant Snowball
Zappies Guards Electro Dragon Skeleton King
Zap
Firecracker Zappies Guards Skeleton King
Barbarian Barrel
Firecracker Heal Spirit Zappies Guards Skeleton King
The Log
Firecracker Heal Spirit Zappies Guards Skeleton King
Earthquake
Firecracker Zappies Guards Skeleton King
Arrows
Firecracker Heal Spirit Zappies Guards Skeleton King
Royal Delivery
Firecracker Heal Spirit Zappies Guards Electro Dragon Skeleton King
Fireball
Firecracker Zappies Electro Dragon Skeleton King
Poison
Firecracker Zappies Guards Electro Dragon Skeleton King
Lightning
Electro Dragon Skeleton King
Rocket
Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Firecracker Guards Zappies Skeleton King Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Firecracker Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Mega Knight
Heal Spirit
Zappies Guards Electro Dragon Mega Knight
Zappies
Firecracker Heal Spirit Electro Dragon Mega Knight
Guards
Heal Spirit The Log
Electro Dragon
Heal Spirit Zappies Mega Knight
The Log
Guards Mega Knight
Mega Knight
Firecracker Heal Spirit Zappies Electro Dragon The Log
Skeleton King

Defense Synergies 1 12

Firecracker
The Log Zappies Guards Electro Dragon Mega Knight
Heal Spirit
Zappies
Firecracker Guards The Log Mega Knight Skeleton King
Guards
Firecracker Zappies Electro Dragon The Log
Electro Dragon
Firecracker Guards The Log
The Log
Firecracker Zappies Guards Electro Dragon Mega Knight
Mega Knight
Firecracker Zappies The Log
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Electro Dragon The Log
Firecracker Zappies Electro Dragon The Log Mega Knight
Mega Knight Zappies Electro Dragon
Firecracker Zappies Guards Electro Dragon Mega Knight Skeleton King
Firecracker The Log Mega Knight
The Log Firecracker Zappies Guards Electro Dragon Mega Knight
Firecracker Zappies Electro Dragon
Electro Dragon The Log Mega Knight
Zappies Skeleton King
Guards Firecracker Zappies Mega Knight
Guards Firecracker Zappies Electro Dragon The Log Mega Knight Skeleton King
Firecracker Zappies Electro Dragon
Mega Knight Zappies Guards Electro Dragon The Log
Mega Knight Firecracker Zappies Guards Electro Dragon The Log Skeleton King
Zappies Mega Knight Skeleton King
Zappies The Log Mega Knight
Mega Knight Firecracker Zappies Electro Dragon
Mega Knight Firecracker Zappies Guards Electro Dragon The Log
The Log Firecracker Zappies Guards Electro Dragon Mega Knight
Zappies
Mega Knight Firecracker Zappies Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zappies
Firecracker Electro Dragon The Log Mega Knight
Zappies Guards Mega Knight Electro Dragon The Log
Guards Mega Knight Zappies The Log
Zappies Guards Mega Knight
Firecracker Zappies Electro Dragon
Guards Zappies
Mega Knight Zappies
Electro Dragon Mega Knight Firecracker Zappies The Log
Zappies Guards
Mega Knight Zappies Guards Electro Dragon
Mega Knight Guards The Log
Mega Knight Zappies Guards Skeleton King
Firecracker Zappies Electro Dragon Mega Knight
Zappies Guards Electro Dragon Firecracker The Log Skeleton King
Mega Knight Firecracker Zappies Electro Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Mega Knight
Firecracker Electro Dragon The Log Mega Knight
Firecracker Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon Mega Knight
Firecracker The Log Electro Dragon
Electro Dragon The Log Mega Knight
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Zappies Guards
Electro Dragon The Log Mega Knight
Firecracker Zappies Electro Dragon
Mega Knight
Firecracker The Log
Zappies Guards Electro Dragon
Firecracker Zappies Electro Dragon
The Log
Firecracker Electro Dragon Mega Knight
The Log Firecracker Electro Dragon Skeleton King
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Zappies Guards The Log Skeleton King
Firecracker Zappies Electro Dragon
Electro Dragon Firecracker The Log Mega Knight
Firecracker Electro Dragon Mega Knight

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