My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Baby Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Baby Dragon Giant Skeleton Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Hog Rider Furnace Goblin Barrel Baby Dragon
Zap
Firecracker Furnace Goblin Barrel
Barbarian Barrel
Firecracker Furnace Goblin Barrel Giant Skeleton Magic Archer
The Log
Firecracker Hog Rider Furnace Goblin Barrel Giant Skeleton
Earthquake
Firecracker Hog Rider Furnace Goblin Barrel
Arrows
Firecracker Furnace Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel Baby Dragon Giant Skeleton Magic Archer Mother Witch
Fireball
Firecracker Hog Rider Furnace Goblin Barrel Baby Dragon Magic Archer Mother Witch
Poison
Firecracker Furnace Magic Archer Mother Witch
Lightning
Furnace Baby Dragon Magic Archer Mother Witch
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Hog Rider Furnace Baby Dragon Magic Archer Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Hog Rider Furnace

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Baby Dragon Giant Skeleton
Hog Rider
Firecracker Furnace Goblin Barrel Baby Dragon Giant Skeleton Magic Archer Mother Witch
Furnace
Hog Rider Goblin Barrel Baby Dragon Giant Skeleton
Goblin Barrel
Firecracker Hog Rider Furnace Baby Dragon Giant Skeleton
Baby Dragon
Firecracker Hog Rider Furnace Goblin Barrel Giant Skeleton
Giant Skeleton
Firecracker Hog Rider Furnace Goblin Barrel Baby Dragon Magic Archer Mother Witch
Magic Archer
Hog Rider Giant Skeleton Mother Witch
Mother Witch
Hog Rider Giant Skeleton Magic Archer

Defense Synergies 0 9

Firecracker
Baby Dragon Giant Skeleton
Hog Rider
Furnace
Baby Dragon Magic Archer
Goblin Barrel
Baby Dragon
Firecracker Furnace Giant Skeleton Mother Witch
Giant Skeleton
Firecracker Baby Dragon Magic Archer Mother Witch
Magic Archer
Furnace Giant Skeleton Mother Witch
Mother Witch
Baby Dragon Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Magic Archer
Firecracker Furnace
Furnace Giant Skeleton
Firecracker Furnace
Firecracker Giant Skeleton
Firecracker Furnace Baby Dragon Magic Archer Mother Witch
Furnace Firecracker Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Furnace
Firecracker Giant Skeleton
Mother Witch Firecracker Furnace Baby Dragon Giant Skeleton Magic Archer
Firecracker Furnace Baby Dragon Magic Archer
Furnace Giant Skeleton
Firecracker Furnace Baby Dragon Magic Archer
Furnace
Furnace
Firecracker Furnace
Firecracker Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Firecracker Giant Skeleton Magic Archer Mother Witch
Firecracker Furnace Baby Dragon Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton
Firecracker Baby Dragon Magic Archer
Giant Skeleton Furnace
Giant Skeleton
Giant Skeleton
Firecracker Furnace Mother Witch Baby Dragon Magic Archer
Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker Baby Dragon Magic Archer
Giant Skeleton
Giant Skeleton
Giant Skeleton
Firecracker Furnace Baby Dragon Magic Archer
Firecracker Furnace Baby Dragon Giant Skeleton Magic Archer
Firecracker Baby Dragon Giant Skeleton Magic Archer Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon Giant Skeleton
Firecracker Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Firecracker Furnace Baby Dragon Magic Archer
Firecracker Mother Witch Furnace Baby Dragon Magic Archer
Firecracker Furnace Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Furnace Baby Dragon Magic Archer
Firecracker Furnace Baby Dragon Magic Archer
Magic Archer Firecracker Furnace Baby Dragon
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Mother Witch
Baby Dragon Giant Skeleton Magic Archer
Baby Dragon
Firecracker Mother Witch Furnace Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Furnace Baby Dragon Magic Archer Mother Witch
Firecracker
Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Giant Skeleton
Firecracker
Firecracker Baby Dragon Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Baby Dragon Giant Skeleton Magic Archer
Firecracker

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