My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Firecracker Furnace Wizard Electro Wizard
The Log
Firecracker Hog Rider Furnace
Earthquake
Firecracker Hog Rider Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Furnace Wizard Electro Wizard
Poison
Firecracker Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard Archer Queen
Rocket
Hog Rider Furnace Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Hog Rider Furnace Electro Wizard Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Hog Rider Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider P.E.K.K.A
Hog Rider
Firecracker Rage Furnace Wizard Electro Wizard Archer Queen
Furnace
Hog Rider P.E.K.K.A
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Furnace Wizard Archer Queen
Electro Wizard
P.E.K.K.A Hog Rider Rage
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 0 6

Firecracker
P.E.K.K.A Electro Wizard
Hog Rider
Furnace
Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Furnace Wizard P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
P.E.K.K.A Firecracker Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Furnace Electro Wizard
Firecracker P.E.K.K.A
Firecracker Furnace Electro Wizard
Furnace Electro Wizard Firecracker Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Archer Queen
Firecracker Electro Wizard
Electro Wizard Firecracker Furnace Wizard
Firecracker Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Wizard Electro Wizard
Wizard Firecracker Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Wizard Firecracker Furnace P.E.K.K.A Electro Wizard
Firecracker Furnace Wizard Electro Wizard
Furnace Wizard Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Firecracker Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Furnace Wizard Electro Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Wizard Archer Queen
P.E.K.K.A Wizard
Wizard Firecracker Furnace
Electro Wizard Firecracker Furnace P.E.K.K.A Archer Queen
Firecracker Wizard P.E.K.K.A Electro Wizard Archer Queen
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Wizard Firecracker Furnace
Firecracker Wizard Furnace
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard
Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard Archer Queen
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard
Wizard
Firecracker Furnace Wizard
Firecracker Wizard Electro Wizard
Wizard
Firecracker
Firecracker Furnace Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Electro Wizard
Firecracker Wizard Electro Wizard Archer Queen
Firecracker Wizard Electro Wizard
Firecracker Wizard
Archer Queen
Firecracker P.E.K.K.A Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
P.E.K.K.A
Firecracker Wizard

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