My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards Executioner
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower Executioner
Poison
Firecracker Inferno Tower Guards Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Tornado Hog Rider Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado P.E.K.K.A
Hog Rider
Firecracker The Log Guards Tornado Executioner
Inferno Tower
Guards
Hog Rider The Log
Tornado
Executioner P.E.K.K.A Firecracker Hog Rider The Log
Executioner
Tornado Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Tornado Firecracker Executioner The Log
The Log
Hog Rider Guards Tornado Executioner P.E.K.K.A

Defense Synergies 6 9

Firecracker
The Log Inferno Tower Guards Tornado P.E.K.K.A
Hog Rider
Inferno Tower
Guards The Log Firecracker Tornado
Guards
Inferno Tower Firecracker Executioner The Log
Tornado
Executioner P.E.K.K.A Firecracker Inferno Tower The Log
Executioner
Tornado Guards The Log
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker Inferno Tower P.E.K.K.A Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner The Log
Inferno Tower P.E.K.K.A Firecracker Executioner The Log
Inferno Tower Tornado P.E.K.K.A Executioner
Inferno Tower P.E.K.K.A Firecracker Guards
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Guards Executioner
Inferno Tower Tornado Firecracker Executioner
Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Tornado
Guards Tornado Firecracker Inferno Tower
Guards Executioner Firecracker Tornado The Log
Inferno Tower Executioner Firecracker Tornado
Inferno Tower P.E.K.K.A Guards The Log
Executioner Firecracker Guards Tornado P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Tornado P.E.K.K.A The Log
Firecracker Inferno Tower Tornado Executioner P.E.K.K.A
Firecracker Guards Tornado Executioner The Log
Tornado Executioner The Log Firecracker Guards
P.E.K.K.A Inferno Tower Tornado
Firecracker Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower P.E.K.K.A
Firecracker Executioner The Log
Guards P.E.K.K.A Inferno Tower The Log
Guards P.E.K.K.A Inferno Tower Tornado The Log
Inferno Tower P.E.K.K.A Guards Executioner
Firecracker Executioner Tornado
Guards P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Firecracker Inferno Tower Tornado The Log
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
P.E.K.K.A Guards Tornado The Log
P.E.K.K.A Inferno Tower Guards Executioner
Firecracker Executioner
Inferno Tower Guards Firecracker Tornado Executioner P.E.K.K.A The Log
Executioner Firecracker Inferno Tower P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Tornado Executioner The Log
The Log
Firecracker Guards The Log
Executioner Firecracker The Log
Firecracker Executioner Tornado
Firecracker Tornado Executioner The Log
The Log Firecracker Tornado Executioner
The Log Firecracker Tornado
Guards Tornado
Firecracker Tornado The Log
Firecracker Tornado Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Tornado
Firecracker Executioner The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Executioner
Firecracker The Log Tornado Executioner
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Executioner
Firecracker Guards
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Guards
Firecracker Tornado Executioner
The Log
Firecracker Executioner
The Log Firecracker Executioner
Tornado
Firecracker Executioner P.E.K.K.A
Firecracker Guards Tornado The Log
Firecracker Tornado Executioner
Firecracker Tornado Executioner The Log
P.E.K.K.A
Firecracker

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