My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Bandit Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Royal Ghost Bandit Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Royal Ghost Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider P.E.K.K.A Bandit
Hog Rider
Firecracker The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Firecracker The Log
The Log
Hog Rider P.E.K.K.A Bandit Magic Archer
Royal Ghost
Bandit Electro Wizard Magic Archer
Bandit
Firecracker Hog Rider The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Hog Rider Royal Ghost Bandit Magic Archer
Magic Archer
P.E.K.K.A Hog Rider The Log Royal Ghost Bandit Electro Wizard

Defense Synergies 2 12

Firecracker
The Log P.E.K.K.A Bandit Electro Wizard
Hog Rider
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Bandit
Firecracker The Log Electro Wizard Magic Archer
Electro Wizard
Firecracker P.E.K.K.A The Log Royal Ghost Bandit Magic Archer
Magic Archer
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A Firecracker The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
Electro Wizard Firecracker Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Firecracker The Log Royal Ghost Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard
Firecracker P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Firecracker The Log Royal Ghost Bandit Electro Wizard Magic Archer
The Log Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Firecracker The Log Royal Ghost Magic Archer
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit
Firecracker Magic Archer
Electro Wizard Firecracker P.E.K.K.A The Log Magic Archer
Firecracker P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Royal Ghost Bandit
Firecracker The Log Royal Ghost Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker Bandit
Electro Wizard
Firecracker The Log Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Bandit Magic Archer
Magic Archer Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Magic Archer
Firecracker The Log Royal Ghost Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Firecracker The Log Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
The Log Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Electro Wizard Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer
The Log Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: