My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Lumberjack Night Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Magic Archer Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Night Witch Mighty Miner
Giant Snowball
Hog Rider Wall Breakers Lumberjack Night Witch Mighty Miner
Zap
Firecracker Wall Breakers Night Witch Mighty Miner
Barbarian Barrel
Firecracker Wall Breakers Magic Archer Lumberjack Night Witch
The Log
Firecracker Hog Rider Wall Breakers Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Wall Breakers Night Witch
Royal Delivery
Firecracker Hog Rider Wall Breakers Magic Archer Lumberjack Night Witch
Fireball
Firecracker Hog Rider Wall Breakers Magic Archer Lumberjack Night Witch Mighty Miner
Poison
Firecracker Magic Archer Night Witch
Lightning
Magic Archer Lumberjack Night Witch Mighty Miner
Rocket
Hog Rider Magic Archer Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Hog Rider Magic Archer Lumberjack Night Witch Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Firecracker Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers Lumberjack
Hog Rider
Firecracker The Log Magic Archer Lumberjack
Wall Breakers
Firecracker The Log
The Log
Hog Rider Wall Breakers Magic Archer Lumberjack
Magic Archer
Hog Rider The Log Lumberjack
Lumberjack
Firecracker Hog Rider The Log Magic Archer Night Witch
Night Witch
Lumberjack
Mighty Miner

Defense Synergies 1 7

Firecracker
The Log Lumberjack Night Witch
Hog Rider
Wall Breakers
The Log
Firecracker Magic Archer Lumberjack Night Witch
Magic Archer
The Log Lumberjack Night Witch
Lumberjack
Firecracker The Log Magic Archer
Night Witch
Firecracker The Log Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Lumberjack Firecracker The Log Night Witch
Lumberjack Night Witch
Lumberjack Night Witch Firecracker
Firecracker The Log Lumberjack
The Log Firecracker Magic Archer Lumberjack Night Witch
Firecracker Magic Archer Night Witch
The Log Magic Archer
Mighty Miner Lumberjack Night Witch
Firecracker Lumberjack Night Witch
Firecracker The Log Magic Archer Lumberjack Night Witch
Firecracker Magic Archer Night Witch
Lumberjack Night Witch The Log
Firecracker The Log Magic Archer Lumberjack Night Witch
Lumberjack
The Log Lumberjack
Firecracker Lumberjack Night Witch
Firecracker The Log Magic Archer Lumberjack Night Witch
The Log Firecracker Magic Archer Lumberjack
Lumberjack
Firecracker The Log Lumberjack Night Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker The Log Magic Archer Lumberjack
Lumberjack The Log
Lumberjack The Log Night Witch
Lumberjack Night Witch Mighty Miner
Firecracker Magic Archer
Lumberjack Night Witch
Mighty Miner Lumberjack
Firecracker The Log Magic Archer
Lumberjack
The Log
Lumberjack Night Witch
Firecracker Magic Archer
Firecracker The Log Magic Archer Lumberjack Night Witch Mighty Miner
Firecracker The Log Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Lumberjack Night Witch
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Night Witch
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer Night Witch
The Log
The Log
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer Night Witch
Firecracker
Night Witch
The Log Magic Archer Night Witch
Firecracker Magic Archer
Mighty Miner
Firecracker The Log Magic Archer
Magic Archer Night Witch
Firecracker Magic Archer
The Log
Firecracker Magic Archer Lumberjack
The Log Firecracker Magic Archer
Firecracker
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker

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