My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Giant Skeleton Electro Wizard Magic Archer
The Log
Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Giant Skeleton Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Witch Electro Wizard Magic Archer
Poison
Firecracker Witch Electro Wizard Magic Archer
Lightning
Witch Electro Wizard Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Hog Rider Electro Wizard Magic Archer Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Hog Rider Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Giant Skeleton Mega Knight
Hog Rider
Firecracker The Log Witch Giant Skeleton Electro Wizard Magic Archer Mega Knight
Witch
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Hog Rider Witch The Log Electro Wizard Magic Archer
The Log
Hog Rider Giant Skeleton Magic Archer Mega Knight
Electro Wizard
Hog Rider Giant Skeleton Magic Archer Mega Knight
Magic Archer
Hog Rider Giant Skeleton The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Hog Rider Witch The Log Electro Wizard Magic Archer

Defense Synergies 1 16

Firecracker
The Log Giant Skeleton Electro Wizard Mega Knight
Hog Rider
Witch
Giant Skeleton The Log Electro Wizard Mega Knight
Giant Skeleton
Firecracker Witch The Log Electro Wizard Magic Archer
The Log
Firecracker Witch Giant Skeleton Electro Wizard Magic Archer Mega Knight
Electro Wizard
Firecracker Witch Giant Skeleton The Log Magic Archer Mega Knight
Magic Archer
Giant Skeleton The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Firecracker Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Giant Skeleton Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Firecracker Giant Skeleton The Log Mega Knight
The Log Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Witch Magic Archer
Giant Skeleton The Log Electro Wizard Magic Archer Mega Knight
Witch
Firecracker Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Giant Skeleton The Log Magic Archer Mega Knight
Firecracker Witch Electro Wizard Magic Archer
Mega Knight Witch Giant Skeleton The Log Electro Wizard
Mega Knight Firecracker Witch The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Firecracker Witch Electro Wizard
Mega Knight Firecracker Witch The Log Electro Wizard Magic Archer
Witch The Log Firecracker Giant Skeleton Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Firecracker Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker The Log Magic Archer Mega Knight
Giant Skeleton Mega Knight Witch The Log Electro Wizard
Giant Skeleton Mega Knight The Log Electro Wizard
Giant Skeleton Witch Mega Knight
Firecracker Witch Electro Wizard Magic Archer
Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Firecracker Witch The Log Magic Archer
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight Witch
Firecracker Witch Magic Archer Mega Knight
Witch Electro Wizard Firecracker Giant Skeleton The Log Magic Archer
Mega Knight Firecracker Witch Giant Skeleton The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton The Log
Firecracker The Log Electro Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker Witch The Log Magic Archer Mega Knight
Giant Skeleton The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Witch Magic Archer Mega Knight
Witch
Firecracker The Log Witch Electro Wizard Magic Archer
Witch The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Witch Electro Wizard Magic Archer
Electro Wizard Firecracker Witch
The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Giant Skeleton Mega Knight
Firecracker The Log Magic Archer
Electro Wizard Witch Magic Archer
Firecracker Witch Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Giant Skeleton
Firecracker Mega Knight
Firecracker Witch Giant Skeleton The Log Electro Wizard Magic Archer
Firecracker Witch Electro Wizard Magic Archer
Firecracker Witch Giant Skeleton The Log Electro Wizard Magic Archer Mega Knight

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