My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch Princess Lumberjack
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Wizard Witch Princess Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Witch Princess Lumberjack
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Hog Rider Wizard Baby Dragon Witch Princess Electro Wizard Lumberjack
Fireball
Firecracker Hog Rider Wizard Baby Dragon Witch Princess Electro Wizard Lumberjack
Poison
Firecracker Wizard Witch Princess Electro Wizard
Lightning
Wizard Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Hog Rider Baby Dragon Electro Wizard Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Hog Rider Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Baby Dragon Princess Lumberjack
Hog Rider
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Baby Dragon
Firecracker Hog Rider Witch Electro Wizard Lumberjack
Witch
Hog Rider Baby Dragon Lumberjack
Princess
Firecracker Hog Rider
Electro Wizard
Hog Rider Baby Dragon Lumberjack
Lumberjack
Firecracker Hog Rider Wizard Baby Dragon Witch Electro Wizard

Defense Synergies 0 11

Firecracker
Baby Dragon Princess Electro Wizard Lumberjack
Hog Rider
Wizard
Electro Wizard Lumberjack
Baby Dragon
Firecracker Witch Lumberjack
Witch
Baby Dragon Electro Wizard Lumberjack
Princess
Firecracker
Electro Wizard
Firecracker Wizard Witch Lumberjack
Lumberjack
Firecracker Wizard Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Electro Wizard
Lumberjack Firecracker Witch Electro Wizard
Witch Lumberjack Electro Wizard
Witch Lumberjack Firecracker Electro Wizard
Firecracker Princess Lumberjack
Firecracker Baby Dragon Electro Wizard Lumberjack
Electro Wizard Firecracker Wizard Baby Dragon Witch Princess
Baby Dragon Electro Wizard
Witch Princess Lumberjack
Firecracker Electro Wizard Lumberjack
Witch Electro Wizard Firecracker Wizard Baby Dragon Princess Lumberjack
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard
Lumberjack Wizard Witch Electro Wizard
Wizard Firecracker Baby Dragon Witch Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Witch Electro Wizard Lumberjack
Firecracker Wizard Baby Dragon Witch Electro Wizard Lumberjack
Wizard Baby Dragon Witch Firecracker Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Baby Dragon Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Electro Wizard
Electro Wizard Firecracker Wizard Baby Dragon Lumberjack
Lumberjack Witch Electro Wizard
Lumberjack Electro Wizard
Witch Lumberjack
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard
Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Firecracker Baby Dragon Witch
Witch
Witch Lumberjack
Electro Wizard
Wizard Witch Lumberjack
Wizard Firecracker Baby Dragon Witch Princess
Witch Electro Wizard Firecracker Baby Dragon Lumberjack
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Baby Dragon
Firecracker Baby Dragon Princess Electro Wizard
Baby Dragon
Firecracker
Wizard Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch Princess
Firecracker Wizard Baby Dragon Witch Princess
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard
Electro Wizard Lumberjack
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch Princess
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess Electro Wizard
Firecracker Wizard Baby Dragon Witch Princess
Baby Dragon
Wizard Princess
Baby Dragon
Firecracker Wizard Baby Dragon Witch Princess
Witch
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard
Wizard Baby Dragon Witch Princess
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard
Electro Wizard Firecracker Wizard Witch
Wizard
Firecracker Princess Electro Wizard
Firecracker Wizard Princess
Electro Wizard Witch Princess
Firecracker Wizard Baby Dragon Witch Princess Electro Wizard
Firecracker Wizard Baby Dragon Princess Electro Wizard Lumberjack
Firecracker Wizard Baby Dragon Princess
Firecracker
Firecracker Baby Dragon Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
Firecracker Baby Dragon Witch Princess Electro Wizard
Firecracker Wizard

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