My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Magic Archer Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Lumberjack Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Firecracker Wizard Electro Wizard Magic Archer Lumberjack Skeleton King
The Log
Firecracker Hog Rider Lumberjack Skeleton King
Earthquake
Firecracker Hog Rider Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Hog Rider Wizard Electro Wizard Magic Archer Lumberjack Skeleton King
Fireball
Firecracker Hog Rider Wizard Electro Wizard Magic Archer Lumberjack Skeleton King
Poison
Firecracker Wizard Electro Wizard Magic Archer Skeleton King
Lightning
Wizard Electro Wizard Magic Archer Lumberjack Skeleton King
Rocket
Hog Rider Wizard Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Hog Rider Freeze Electro Wizard Magic Archer Lumberjack Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Hog Rider Freeze Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Lumberjack
Hog Rider
Firecracker Freeze Wizard Electro Wizard Magic Archer Lumberjack
Wizard
Hog Rider Lumberjack
Freeze
Hog Rider
Electro Wizard
Hog Rider Magic Archer Lumberjack
Magic Archer
Hog Rider Electro Wizard Lumberjack
Lumberjack
Firecracker Hog Rider Wizard Electro Wizard Magic Archer
Skeleton King

Defense Synergies 0 11

Firecracker
Electro Wizard Lumberjack
Hog Rider
Wizard
Freeze Electro Wizard Lumberjack Skeleton King
Freeze
Wizard Electro Wizard Lumberjack
Electro Wizard
Firecracker Wizard Freeze Magic Archer Lumberjack
Magic Archer
Electro Wizard Lumberjack
Lumberjack
Firecracker Wizard Freeze Electro Wizard Magic Archer
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Magic Archer
Lumberjack Firecracker Electro Wizard
Lumberjack Freeze Electro Wizard
Lumberjack Firecracker Electro Wizard Skeleton King
Firecracker Lumberjack
Freeze Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard Firecracker Wizard Freeze Magic Archer
Electro Wizard Magic Archer
Lumberjack Skeleton King
Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Wizard Freeze Magic Archer Lumberjack Skeleton King
Firecracker Wizard Electro Wizard Magic Archer
Lumberjack Wizard Freeze Electro Wizard
Wizard Firecracker Freeze Electro Wizard Magic Archer Lumberjack Skeleton King
Electro Wizard Lumberjack Skeleton King
Freeze Electro Wizard Lumberjack
Wizard Firecracker Electro Wizard Lumberjack
Firecracker Wizard Electro Wizard Magic Archer Lumberjack
Wizard Freeze Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Firecracker Wizard Magic Archer Lumberjack
Lumberjack Electro Wizard
Lumberjack Electro Wizard
Lumberjack
Firecracker Wizard Freeze Electro Wizard Magic Archer
Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Firecracker Magic Archer
Lumberjack
Electro Wizard
Wizard Lumberjack Skeleton King
Wizard Firecracker Magic Archer
Electro Wizard Firecracker Freeze Magic Archer Lumberjack Skeleton King
Firecracker Wizard Freeze Electro Wizard Magic Archer Skeleton King
Electro Wizard
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Freeze
Wizard Firecracker Magic Archer
Firecracker Wizard Freeze Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Freeze Magic Archer
Firecracker Wizard
Electro Wizard Lumberjack
Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Freeze
Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Magic Archer
Wizard
Firecracker Freeze Wizard Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Freeze
Wizard Magic Archer
Firecracker Freeze Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Electro Wizard Freeze Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Freeze
Firecracker Wizard Electro Wizard Magic Archer Lumberjack
Firecracker Wizard Magic Archer Skeleton King
Firecracker
Firecracker Freeze Electro Wizard Magic Archer Skeleton King
Firecracker Electro Wizard Magic Archer
Firecracker Freeze Electro Wizard Magic Archer
Firecracker Wizard

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