My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Prince Little Prince
Barbarian Barrel
Firecracker Wizard Electro Wizard Little Prince
The Log
Firecracker Hog Rider Prince Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Hog Rider Wizard Prince P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Hog Rider Wizard Electro Wizard Little Prince
Poison
Firecracker Wizard Electro Wizard Little Prince
Lightning
Wizard Prince Electro Wizard Little Prince
Rocket
Hog Rider Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Little Prince Hog Rider Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Little Prince Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Prince P.E.K.K.A
Hog Rider
Firecracker The Log Wizard Prince Electro Wizard Little Prince
Wizard
Hog Rider Prince P.E.K.K.A
Prince
Firecracker Hog Rider Wizard The Log Electro Wizard Little Prince
P.E.K.K.A
Electro Wizard Firecracker Wizard The Log
The Log
Hog Rider Prince P.E.K.K.A Little Prince
Electro Wizard
P.E.K.K.A Hog Rider Prince
Little Prince
Hog Rider Prince The Log

Defense Synergies 3 12

Firecracker
The Log Prince P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Prince P.E.K.K.A The Log Electro Wizard
Prince
The Log Firecracker Wizard Electro Wizard
P.E.K.K.A
The Log Firecracker Wizard Electro Wizard
The Log
Firecracker Prince P.E.K.K.A Wizard Electro Wizard Little Prince
Electro Wizard
Firecracker Wizard Prince P.E.K.K.A The Log Little Prince
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
P.E.K.K.A Firecracker Prince The Log Electro Wizard
Prince P.E.K.K.A Electro Wizard
Prince P.E.K.K.A Firecracker Electro Wizard
Firecracker Prince P.E.K.K.A The Log
The Log Firecracker Electro Wizard
Electro Wizard Firecracker Wizard Little Prince
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Firecracker Prince Electro Wizard Little Prince
Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Electro Wizard
Prince P.E.K.K.A Wizard The Log Electro Wizard
Wizard Firecracker Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Prince P.E.K.K.A Electro Wizard
Firecracker Wizard Prince The Log Electro Wizard Little Prince
Wizard The Log Firecracker Electro Wizard Little Prince
P.E.K.K.A Prince Electro Wizard
Wizard Firecracker Prince P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Wizard Prince The Log
P.E.K.K.A Prince The Log Electro Wizard
Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Firecracker Wizard Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Firecracker Prince The Log
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Prince The Log Electro Wizard
Prince P.E.K.K.A Wizard
Wizard Firecracker
Electro Wizard Firecracker Prince P.E.K.K.A The Log Little Prince
Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Prince The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Prince Electro Wizard
Firecracker Wizard Prince The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Prince The Log Electro Wizard
Firecracker Wizard The Log Little Prince
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Wizard Little Prince
Firecracker The Log Wizard Electro Wizard
Wizard Prince The Log
Firecracker The Log
Firecracker Wizard Electro Wizard Little Prince
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
P.E.K.K.A Prince
Firecracker Wizard The Log
Electro Wizard Prince
Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Prince Electro Wizard
The Log Firecracker Wizard
Firecracker Prince P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard Little Prince
Prince P.E.K.K.A
Firecracker Wizard

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