My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Hog Rider Witch Ram Rider Little Prince
Zap
Firecracker Witch Ram Rider Little Prince
Barbarian Barrel
Firecracker Wizard Witch Little Prince
The Log
Firecracker Hog Rider Witch Ram Rider Little Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Hog Rider Wizard Witch P.E.K.K.A Ram Rider Little Prince
Fireball
Firecracker Hog Rider Wizard Witch Ram Rider Little Prince
Poison
Firecracker Wizard Witch Little Prince
Lightning
Wizard Witch Ram Rider Little Prince
Rocket
Hog Rider Wizard Witch Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Little Prince Hog Rider Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Little Prince Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider P.E.K.K.A Ram Rider
Hog Rider
Firecracker The Log Wizard Witch Little Prince
Wizard
Hog Rider P.E.K.K.A Ram Rider
Witch
Hog Rider P.E.K.K.A Ram Rider
P.E.K.K.A
Firecracker Wizard Witch The Log Ram Rider
The Log
Hog Rider P.E.K.K.A Ram Rider Little Prince
Ram Rider
Firecracker Wizard Witch P.E.K.K.A The Log
Little Prince
Hog Rider The Log

Defense Synergies 2 6

Firecracker
The Log P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A The Log
Witch
The Log
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker P.E.K.K.A Wizard Witch Ram Rider Little Prince
Ram Rider
The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Ram Rider
P.E.K.K.A Firecracker Witch The Log Ram Rider
Witch P.E.K.K.A Ram Rider
Witch P.E.K.K.A Firecracker Ram Rider
Firecracker P.E.K.K.A The Log
The Log Firecracker
Ram Rider Firecracker Wizard Witch Little Prince
P.E.K.K.A The Log Ram Rider
Witch P.E.K.K.A
Firecracker Little Prince
Witch Firecracker Wizard The Log Ram Rider
Firecracker Wizard Witch Ram Rider
P.E.K.K.A Wizard Witch The Log Ram Rider
Wizard Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Ram Rider
P.E.K.K.A The Log Ram Rider
Wizard Firecracker Witch P.E.K.K.A
Firecracker Wizard Witch The Log Ram Rider Little Prince
Wizard Witch The Log Firecracker Ram Rider Little Prince
P.E.K.K.A Ram Rider
Wizard Firecracker Witch P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Firecracker Wizard The Log
P.E.K.K.A Witch The Log Ram Rider
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Witch Ram Rider
Firecracker Wizard Witch Ram Rider
P.E.K.K.A Witch Ram Rider
P.E.K.K.A
P.E.K.K.A Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Wizard Witch Ram Rider
Wizard Firecracker Witch
Witch Firecracker P.E.K.K.A The Log Little Prince
Firecracker Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Firecracker Wizard The Log Ram Rider
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Witch The Log Little Prince
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Witch Little Prince
Witch
Firecracker The Log Wizard Witch Ram Rider
Wizard Witch The Log Ram Rider
Firecracker The Log
Firecracker Wizard Witch Little Prince
Firecracker Wizard Witch
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch Ram Rider
The Log
Firecracker Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Little Prince
P.E.K.K.A
Firecracker Wizard

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