My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Elixir Golem Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Balloon
Giant Snowball
Minion Horde Dart Goblin Balloon
Zap
Firecracker Minion Horde Dart Goblin Balloon
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem
The Log
Firecracker Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Minion Horde Dart Goblin
Royal Delivery
Firecracker Minion Horde Dart Goblin Elixir Golem Balloon P.E.K.K.A
Fireball
Firecracker Minion Horde Dart Goblin Elixir Golem Balloon
Poison
Firecracker Minion Horde Dart Goblin Elixir Golem Balloon
Lightning
Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Fireball Minion Horde Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Elixir Golem Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Balloon P.E.K.K.A Mega Knight
Minion Horde
Mega Knight
Dart Goblin
Firecracker Elixir Golem Balloon P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Dart Goblin Fireball Balloon
Fireball
Elixir Golem Mega Knight
Balloon
Firecracker Dart Goblin Elixir Golem Mega Knight
P.E.K.K.A
Firecracker Dart Goblin
Mega Knight
Minion Horde Firecracker Dart Goblin Fireball Balloon

Defense Synergies 0 6

Firecracker
Dart Goblin P.E.K.K.A Mega Knight
Minion Horde
Dart Goblin
Firecracker P.E.K.K.A Mega Knight
Elixir Golem
Fireball
Mega Knight
Balloon
P.E.K.K.A
Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Dart Goblin Fireball
Minion Horde P.E.K.K.A Firecracker Dart Goblin Mega Knight
Minion Horde P.E.K.K.A Mega Knight Dart Goblin
Minion Horde P.E.K.K.A Firecracker Dart Goblin Mega Knight
Firecracker Fireball P.E.K.K.A Mega Knight
Fireball Firecracker Dart Goblin Mega Knight
Minion Horde Dart Goblin Firecracker Fireball
Dart Goblin Fireball P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Firecracker Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin Firecracker Fireball Mega Knight
Minion Horde Firecracker Dart Goblin Fireball
Minion Horde P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight Firecracker Minion Horde Dart Goblin P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde Fireball P.E.K.K.A Mega Knight
Minion Horde Mega Knight Firecracker Fireball P.E.K.K.A
Fireball Mega Knight Firecracker Minion Horde Dart Goblin
Firecracker Dart Goblin Fireball Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Firecracker Minion Horde Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Firecracker Mega Knight
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Minion Horde Fireball
P.E.K.K.A Minion Horde Mega Knight
Firecracker Fireball Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Dart Goblin Fireball
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight Firecracker Fireball
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Mega Knight Minion Horde Dart Goblin
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Minion Horde Fireball
Firecracker Minion Horde Dart Goblin Fireball Mega Knight
Firecracker Minion Horde Dart Goblin Fireball P.E.K.K.A
Mega Knight Firecracker Minion Horde Dart Goblin Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Dart Goblin
Firecracker Fireball Dart Goblin
Minion Horde Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Minion Horde Mega Knight
Firecracker Fireball Minion Horde Dart Goblin
Firecracker Minion Horde Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Minion Horde Fireball
Firecracker Minion Horde Dart Goblin Fireball
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Minion Horde Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Minion Horde Dart Goblin Fireball
Firecracker Minion Horde Dart Goblin Fireball Mega Knight
Fireball
Minion Horde
Firecracker Dart Goblin Fireball Mega Knight
Firecracker Dart Goblin Fireball Mega Knight
Minion Horde Fireball Mega Knight
Fireball
Minion Horde Fireball
Firecracker Fireball Mega Knight
Minion Horde
Firecracker Fireball Dart Goblin
Fireball Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Minion Horde Dart Goblin Fireball
Firecracker Minion Horde Dart Goblin Fireball
Minion Horde Fireball
Minion Horde Dart Goblin Fireball Mega Knight
Firecracker Minion Horde Fireball
P.E.K.K.A Minion Horde Mega Knight
Firecracker Fireball
Minion Horde Dart Goblin Fireball
Fireball Firecracker Dart Goblin
Fireball
Fireball Firecracker Minion Horde Dart Goblin Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Minion Horde Dart Goblin P.E.K.K.A Mega Knight
Firecracker Minion Horde Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Dart Goblin Mega Knight

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