My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Lumberjack
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Elixir Golem Executioner Lumberjack
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elixir Golem Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack Mother Witch
Fireball
Firecracker Minion Horde Elixir Golem Executioner Lumberjack Mother Witch
Poison
Firecracker Minion Horde Elixir Golem Executioner Mother Witch
Lightning
Mini P.E.K.K.A Executioner Lumberjack Mother Witch
Rocket
Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Mini P.E.K.K.A Lumberjack Mother Witch Minion Horde Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Mini P.E.K.K.A Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minion Horde
Lumberjack
Elixir Golem
Firecracker Mini P.E.K.K.A Executioner Lumberjack Mother Witch
Mini P.E.K.K.A
Firecracker Elixir Golem Lumberjack
Executioner
Elixir Golem P.E.K.K.A
P.E.K.K.A
Firecracker Executioner Lumberjack Mother Witch
Lumberjack
Firecracker Minion Horde Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Mother Witch
Elixir Golem P.E.K.K.A

Defense Synergies 0 7

Firecracker
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minion Horde
Elixir Golem
Mini P.E.K.K.A
Firecracker Executioner Mother Witch
Executioner
Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Firecracker
Lumberjack
Firecracker Executioner Mother Witch
Mother Witch
Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Executioner
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack Firecracker Executioner
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack Executioner
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker Executioner Lumberjack Mother Witch
Minion Horde Firecracker Executioner
P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Executioner Mother Witch Firecracker Lumberjack
Minion Horde Executioner Firecracker
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Executioner Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minion Horde Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack
Firecracker Minion Horde Executioner Lumberjack
Executioner Firecracker Lumberjack Mother Witch
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker Minion Horde Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack P.E.K.K.A
Firecracker Mini P.E.K.K.A Executioner Lumberjack
P.E.K.K.A Lumberjack Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Executioner Lumberjack
Firecracker Executioner Mother Witch Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Executioner Lumberjack
Firecracker Minion Horde Executioner
Firecracker Minion Horde Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack
Executioner Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Executioner
Minion Horde
Firecracker
Executioner Firecracker Minion Horde
Firecracker Executioner Mother Witch Minion Horde
Firecracker Minion Horde Executioner
Firecracker Executioner
Firecracker
Minion Horde Mini P.E.K.K.A Lumberjack
Firecracker Minion Horde
Firecracker Executioner
Firecracker Executioner
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Executioner
Firecracker Minion Horde Executioner
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Executioner
Firecracker Mother Witch
Minion Horde
Minion Horde
Firecracker Mother Witch Executioner
Minion Horde
Firecracker Executioner
Firecracker
Firecracker Minion Horde Executioner Mother Witch
Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker
Minion Horde
Firecracker Executioner
Firecracker Minion Horde Mini P.E.K.K.A Executioner Lumberjack
Firecracker Executioner
Firecracker Minion Horde Executioner P.E.K.K.A
Firecracker Minion Horde
Firecracker Executioner
Firecracker Executioner
P.E.K.K.A
Firecracker

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