My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Princess Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mini P.E.K.K.A Valkyrie Princess Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Princess
Zap
Firecracker Minion Horde Princess
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Princess Royal Ghost
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Princess
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Minion Horde Princess
Royal Delivery
Firecracker Minion Horde Elixir Golem Mini P.E.K.K.A Valkyrie Princess Royal Ghost
Fireball
Firecracker Minion Horde Elixir Golem Princess
Poison
Firecracker Minion Horde Elixir Golem Princess
Lightning
Mini P.E.K.K.A Valkyrie Archer Queen
Rocket
Minion Horde Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Royal Ghost Mini P.E.K.K.A Valkyrie Minion Horde Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Princess Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Valkyrie Princess
Minion Horde
Elixir Golem
Firecracker Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Princess
Valkyrie
Firecracker Mini P.E.K.K.A Royal Ghost Archer Queen
Princess
Firecracker Mini P.E.K.K.A Royal Ghost
Royal Ghost
Elixir Golem Valkyrie Princess
Archer Queen
Valkyrie

Defense Synergies 1 8

Firecracker
Valkyrie Mini P.E.K.K.A Princess
Minion Horde
Elixir Golem
Mini P.E.K.K.A
Firecracker Valkyrie Princess Royal Ghost
Valkyrie
Firecracker Mini P.E.K.K.A Princess Archer Queen
Princess
Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Royal Ghost
Mini P.E.K.K.A Princess
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Firecracker Valkyrie
Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Mini P.E.K.K.A Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Princess
Firecracker Valkyrie Royal Ghost
Minion Horde Firecracker Princess
Valkyrie
Minion Horde Mini P.E.K.K.A Princess Archer Queen
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie Royal Ghost
Minion Horde Valkyrie Firecracker Princess Royal Ghost
Minion Horde Firecracker Princess
Minion Horde Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Minion Horde Mini P.E.K.K.A Princess Royal Ghost
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Minion Horde Royal Ghost
Valkyrie Firecracker Princess Royal Ghost
Mini P.E.K.K.A
Valkyrie Royal Ghost Firecracker Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Royal Ghost
Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie
Firecracker Minion Horde Princess
Mini P.E.K.K.A Minion Horde Valkyrie
Mini P.E.K.K.A Minion Horde Valkyrie
Minion Horde Firecracker Mini P.E.K.K.A Valkyrie
Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie
Valkyrie Archer Queen
Mini P.E.K.K.A Minion Horde Valkyrie
Firecracker Minion Horde Valkyrie Princess
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie Archer Queen
Valkyrie Firecracker Minion Horde Mini P.E.K.K.A Princess Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde Valkyrie Royal Ghost
Firecracker Princess Royal Ghost
Minion Horde
Firecracker Valkyrie
Firecracker Minion Horde Valkyrie
Firecracker Minion Horde Princess
Firecracker Minion Horde Princess
Firecracker Princess
Firecracker
Minion Horde Mini P.E.K.K.A
Firecracker Minion Horde Valkyrie Princess
Firecracker Princess Archer Queen
Firecracker Princess
Firecracker Minion Horde Princess
Princess Firecracker
Firecracker Minion Horde Princess
Firecracker Minion Horde Princess
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Princess
Firecracker Valkyrie Princess
Minion Horde
Princess
Minion Horde
Firecracker Valkyrie Princess
Minion Horde
Firecracker Princess Royal Ghost
Princess
Firecracker
Firecracker Minion Horde Princess
Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde
Firecracker Minion Horde Princess
Minion Horde
Firecracker Princess
Minion Horde Princess
Firecracker Princess Archer Queen
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie Princess
Firecracker Princess
Archer Queen
Firecracker Minion Horde Archer Queen
Firecracker Minion Horde Princess Archer Queen
Firecracker Princess Archer Queen
Firecracker Princess Royal Ghost Archer Queen
Firecracker

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