My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Goblin Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Bandit
Giant Snowball
Minion Horde Royal Hogs
Zap
Firecracker Minion Horde Royal Hogs Goblin Giant Bandit
Barbarian Barrel
Firecracker Royal Hogs Bandit Magic Archer
The Log
Firecracker Royal Hogs Bandit
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Minion Horde Royal Hogs
Royal Delivery
Firecracker Minion Horde Royal Hogs Bandit Magic Archer
Fireball
Firecracker Minion Horde Royal Hogs Bandit Magic Archer
Poison
Firecracker Minion Horde Royal Hogs Magic Archer
Lightning
Bandit Magic Archer
Rocket
Minion Horde Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Fireball Poison Magic Archer Minion Horde Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Fireball Poison

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Goblin Giant Bandit
Minion Horde
Goblin Giant
Fireball
Goblin Giant Royal Hogs Magic Archer
Royal Hogs
Firecracker Fireball Poison Bandit Magic Archer
Poison
Royal Hogs Goblin Giant
Goblin Giant
Fireball Firecracker Minion Horde Poison Bandit Magic Archer
Bandit
Firecracker Royal Hogs Goblin Giant Magic Archer
Magic Archer
Fireball Royal Hogs Goblin Giant Bandit

Defense Synergies 1 4

Firecracker
Bandit
Minion Horde
Fireball
Goblin Giant Bandit
Royal Hogs
Poison
Goblin Giant
Fireball Magic Archer
Bandit
Firecracker Fireball Magic Archer
Magic Archer
Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Goblin Giant Magic Archer
Minion Horde Firecracker Bandit
Minion Horde Bandit
Minion Horde Firecracker Bandit
Firecracker Fireball Poison
Fireball Firecracker Bandit Magic Archer
Minion Horde Firecracker Fireball Poison Magic Archer
Fireball Poison Goblin Giant Bandit Magic Archer
Minion Horde
Firecracker Minion Horde Bandit
Minion Horde Poison Firecracker Fireball Goblin Giant Bandit Magic Archer
Minion Horde Firecracker Fireball Poison Magic Archer
Minion Horde Fireball Bandit
Fireball Firecracker Minion Horde Poison Magic Archer
Minion Horde Bandit
Minion Horde Fireball Bandit
Minion Horde Firecracker Fireball Poison
Fireball Firecracker Minion Horde Bandit Magic Archer
Poison Firecracker Fireball Bandit Magic Archer
Firecracker Minion Horde Fireball Poison Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Poison Bandit Firecracker Magic Archer
Bandit Minion Horde Goblin Giant
Minion Horde Fireball Goblin Giant Bandit
Minion Horde Goblin Giant Bandit
Firecracker Fireball Poison Minion Horde Goblin Giant Magic Archer
Minion Horde Fireball Goblin Giant Bandit
Minion Horde Goblin Giant
Minion Horde Firecracker Fireball Poison Bandit Magic Archer
Minion Horde Goblin Giant
Minion Horde
Fireball Poison Goblin Giant
Minion Horde Fireball Goblin Giant Bandit
Firecracker Minion Horde Fireball Magic Archer
Firecracker Minion Horde Fireball Poison Goblin Giant Magic Archer
Poison Firecracker Minion Horde Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Firecracker Minion Horde Bandit
Firecracker Fireball Poison Bandit Magic Archer
Minion Horde Fireball Poison Goblin Giant Bandit Magic Archer
Firecracker Fireball Poison
Fireball Poison Firecracker Minion Horde Magic Archer
Firecracker Fireball Poison Minion Horde Goblin Giant Magic Archer
Firecracker Minion Horde Poison Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball Poison Firecracker Bandit
Minion Horde Fireball Poison
Firecracker Poison Minion Horde Fireball Bandit Magic Archer
Fireball Poison Firecracker Magic Archer
Poison Firecracker Fireball Bandit Magic Archer
Firecracker Minion Horde Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Minion Horde Fireball Poison Bandit Magic Archer
Magic Archer Firecracker Minion Horde Fireball Poison Bandit
Fireball Poison
Minion Horde
Firecracker Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison Magic Archer
Minion Horde Fireball Poison Magic Archer
Fireball Poison
Minion Horde Fireball Poison
Firecracker Poison Fireball Magic Archer
Minion Horde
Firecracker Fireball Poison Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Fireball Poison Firecracker Bandit Magic Archer
Poison Firecracker Minion Horde Fireball Magic Archer
Firecracker Minion Horde Fireball Poison
Minion Horde Fireball
Poison Minion Horde Fireball Bandit Magic Archer
Firecracker Minion Horde Fireball Poison Magic Archer
Minion Horde
Firecracker Fireball Poison Magic Archer
Minion Horde Fireball Bandit Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball
Fireball Poison Firecracker Minion Horde Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Poison
Firecracker Minion Horde
Firecracker Minion Horde Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Poison Firecracker Fireball Goblin Giant Bandit Magic Archer
Fireball Firecracker
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: