My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Giant Skeleton
The Log
Firecracker Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Witch Giant Skeleton
Fireball
Firecracker Minion Horde Wizard Witch
Poison
Firecracker Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Minion Horde Wizard Witch Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Valkyrie Minion Horde

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Giant Skeleton
Minion Horde
Giant Skeleton
Fireball
Valkyrie
Firecracker Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Minion Horde Valkyrie Wizard Witch
Electro Giant

Defense Synergies 1 6

Firecracker
Valkyrie Giant Skeleton
Minion Horde
Fireball
Valkyrie
Valkyrie
Firecracker Fireball Wizard Witch
Wizard
Valkyrie Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Wizard Witch
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Valkyrie Wizard
Minion Horde Firecracker Valkyrie Witch
Minion Horde Witch Valkyrie Giant Skeleton
Minion Horde Witch Firecracker Valkyrie
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Valkyrie
Minion Horde Firecracker Fireball Wizard Witch
Fireball Valkyrie Giant Skeleton Electro Giant
Minion Horde Witch
Firecracker Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Witch Firecracker Fireball Wizard Giant Skeleton Electro Giant
Minion Horde Firecracker Fireball Wizard Witch
Minion Horde Fireball Valkyrie Wizard Witch Giant Skeleton
Fireball Valkyrie Wizard Firecracker Minion Horde Witch
Minion Horde
Minion Horde Fireball Electro Giant
Minion Horde Wizard Firecracker Fireball Valkyrie Witch
Fireball Valkyrie Firecracker Minion Horde Wizard Witch
Valkyrie Wizard Witch Firecracker Fireball Giant Skeleton
Valkyrie Wizard Firecracker Minion Horde Fireball Witch Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton Electro Giant
Fireball Firecracker Valkyrie Wizard
Giant Skeleton Minion Horde Valkyrie Witch
Valkyrie Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde Valkyrie Witch
Firecracker Fireball Wizard Electro Giant Minion Horde Witch
Minion Horde Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Firecracker Fireball Valkyrie Witch
Witch Minion Horde
Minion Horde Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton Electro Giant
Giant Skeleton Minion Horde Fireball Valkyrie Wizard Witch
Wizard Firecracker Minion Horde Fireball Valkyrie Witch Electro Giant
Witch Electro Giant Firecracker Minion Horde Fireball Valkyrie Giant Skeleton
Valkyrie Firecracker Minion Horde Fireball Wizard Witch Giant Skeleton Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Valkyrie Giant Skeleton
Firecracker Fireball
Minion Horde Fireball Giant Skeleton
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Wizard Firecracker Minion Horde Valkyrie
Firecracker Fireball Wizard Electro Giant Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Minion Horde Fireball Valkyrie Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Wizard Witch
Firecracker Minion Horde Fireball Wizard
Fireball
Minion Horde
Firecracker Fireball Wizard
Firecracker Fireball Valkyrie Wizard Witch Electro Giant
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Firecracker Electro Giant Fireball Valkyrie Wizard Witch
Minion Horde Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch
Fireball Firecracker
Firecracker Minion Horde Fireball Wizard Witch Electro Giant
Firecracker Minion Horde Fireball Wizard Witch Electro Giant
Minion Horde Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
Minion Horde Giant Skeleton
Firecracker Fireball Wizard
Minion Horde Fireball Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Minion Horde Valkyrie Wizard
Firecracker Fireball Wizard
Fireball Giant Skeleton Electro Giant
Firecracker Minion Horde
Electro Giant Firecracker Minion Horde Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton Electro Giant
Fireball Firecracker Wizard

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