My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Furnace Wizard Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Executioner Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone
Giant Snowball
Minion Horde Furnace Clone
Zap
Firecracker Minion Horde Furnace Clone
Barbarian Barrel
Firecracker Furnace Wizard Clone Executioner
The Log
Firecracker Furnace Clone
Earthquake
Firecracker Furnace Clone
Arrows
Firecracker Minion Horde Furnace Clone
Royal Delivery
Firecracker Minion Horde Wizard Clone Executioner Mother Witch
Fireball
Firecracker Minion Horde Furnace Wizard Clone Executioner Mother Witch
Poison
Firecracker Minion Horde Furnace Wizard Clone Executioner Mother Witch
Lightning
Furnace Wizard Executioner Mother Witch
Rocket
Minion Horde Furnace Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Furnace Mother Witch Minion Horde Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Furnace Mother Witch

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Minion Horde
Mega Knight Clone
Furnace
Wizard
Mega Knight
Clone
Minion Horde
Executioner
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Executioner Mother Witch

Defense Synergies 0 4

Firecracker
Mega Knight
Minion Horde
Furnace
Wizard
Mega Knight
Clone
Executioner
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Firecracker Wizard Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Executioner
Minion Horde Firecracker Furnace Executioner Mega Knight
Minion Horde Furnace Mega Knight Executioner
Minion Horde Firecracker Furnace Mega Knight
Firecracker Mega Knight
Firecracker Furnace Executioner Mother Witch Mega Knight
Minion Horde Furnace Firecracker Wizard Executioner
Mega Knight
Minion Horde Furnace
Firecracker Minion Horde Mega Knight
Minion Horde Executioner Mother Witch Firecracker Furnace Wizard Mega Knight
Minion Horde Executioner Firecracker Furnace Wizard
Minion Horde Furnace Mega Knight Wizard
Wizard Executioner Mega Knight Firecracker Minion Horde Furnace
Minion Horde Furnace Mega Knight
Minion Horde Furnace Mega Knight
Minion Horde Wizard Mega Knight Firecracker Furnace Executioner
Mega Knight Firecracker Minion Horde Furnace Wizard Executioner
Furnace Wizard Executioner Firecracker Mother Witch Mega Knight
Wizard Mega Knight Firecracker Minion Horde Furnace Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace
Firecracker Wizard Executioner Mega Knight
Mega Knight Minion Horde Furnace
Mega Knight Minion Horde
Minion Horde Executioner Mega Knight
Firecracker Furnace Wizard Executioner Mother Witch Minion Horde
Minion Horde Furnace
Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker
Minion Horde
Mega Knight Minion Horde
Mega Knight
Mega Knight Minion Horde Wizard Executioner
Wizard Firecracker Minion Horde Furnace Executioner Mega Knight
Firecracker Minion Horde Furnace Executioner
Executioner Mega Knight Firecracker Minion Horde Wizard Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Executioner
Minion Horde
Firecracker
Wizard Executioner Firecracker Minion Horde Furnace Mega Knight
Firecracker Wizard Executioner Mother Witch Minion Horde Furnace
Firecracker Minion Horde Furnace Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker Minion Horde
Firecracker Furnace
Firecracker Minion Horde Furnace Wizard Executioner
Firecracker Minion Horde Furnace Wizard Executioner Mega Knight
Minion Horde
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Mother Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Mother Witch Furnace Wizard Executioner Mega Knight
Minion Horde
Firecracker Wizard Executioner
Wizard Mega Knight
Firecracker
Firecracker Minion Horde Furnace Wizard Executioner Mother Witch
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde
Firecracker Wizard Executioner
Firecracker Minion Horde Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Minion Horde Executioner Mega Knight
Firecracker Minion Horde
Firecracker Executioner
Firecracker Executioner Mega Knight

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