My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Ram Rider
Giant Snowball
Minion Horde Hog Rider Electro Dragon Ram Rider
Zap
Firecracker Minion Horde Ram Rider
Barbarian Barrel
Firecracker Wizard Ice Wizard
The Log
Firecracker Hog Rider Ram Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Hog Rider Wizard Electro Dragon Ice Wizard Ram Rider
Fireball
Firecracker Minion Horde Hog Rider Wizard Electro Dragon Ice Wizard Ram Rider
Poison
Firecracker Minion Horde Wizard Electro Dragon Ice Wizard
Lightning
Wizard Electro Dragon Ice Wizard Ram Rider
Rocket
Minion Horde Hog Rider Wizard Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Hog Rider Freeze Minion Horde Wizard Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Ice Wizard Hog Rider Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Ram Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Firecracker Freeze Minion Horde Wizard
Wizard
Hog Rider Ram Rider
Freeze
Hog Rider Minion Horde
Electro Dragon
Ice Wizard
Ice Wizard
Electro Dragon Ram Rider
Ram Rider
Firecracker Wizard Ice Wizard

Defense Synergies 0 7

Firecracker
Electro Dragon Ice Wizard
Minion Horde
Freeze Ice Wizard
Hog Rider
Wizard
Freeze Ice Wizard
Freeze
Minion Horde Wizard
Electro Dragon
Firecracker Ice Wizard
Ice Wizard
Firecracker Minion Horde Wizard Electro Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Electro Dragon Ram Rider
Minion Horde Firecracker Electro Dragon Ice Wizard Ram Rider
Minion Horde Ram Rider Freeze Electro Dragon Ice Wizard
Minion Horde Firecracker Electro Dragon Ice Wizard Ram Rider
Firecracker
Freeze Firecracker Electro Dragon Ice Wizard
Minion Horde Ram Rider Firecracker Wizard Freeze Electro Dragon Ice Wizard
Electro Dragon Ram Rider
Minion Horde Ice Wizard
Firecracker Minion Horde Ice Wizard
Minion Horde Ice Wizard Firecracker Wizard Freeze Electro Dragon Ram Rider
Minion Horde Firecracker Wizard Electro Dragon Ice Wizard Ram Rider
Minion Horde Wizard Freeze Electro Dragon Ice Wizard Ram Rider
Wizard Firecracker Minion Horde Freeze Electro Dragon
Minion Horde Ram Rider
Minion Horde Freeze Ram Rider
Minion Horde Wizard Firecracker Electro Dragon
Firecracker Minion Horde Wizard Electro Dragon Ice Wizard Ram Rider
Wizard Freeze Firecracker Electro Dragon Ice Wizard Ram Rider
Ram Rider
Wizard Firecracker Minion Horde Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Wizard Electro Dragon
Minion Horde Electro Dragon Ram Rider
Minion Horde Ram Rider
Minion Horde Ram Rider
Firecracker Wizard Minion Horde Freeze Electro Dragon Ice Wizard Ram Rider
Minion Horde Ice Wizard Ram Rider
Minion Horde
Minion Horde Freeze Electro Dragon Firecracker
Minion Horde
Minion Horde Electro Dragon
Minion Horde Wizard Ram Rider
Wizard Firecracker Minion Horde Electro Dragon
Electro Dragon Firecracker Minion Horde Freeze
Firecracker Minion Horde Wizard Freeze Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze Electro Dragon
Firecracker Electro Dragon Ice Wizard Ram Rider
Minion Horde Electro Dragon
Firecracker Freeze
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Freeze Electro Dragon Ice Wizard Ram Rider
Firecracker Minion Horde Wizard
Firecracker Wizard Freeze Electro Dragon Ice Wizard Ram Rider
Firecracker Wizard Electro Dragon Ram Rider
Minion Horde Electro Dragon
Firecracker Minion Horde Wizard Electro Dragon Ram Rider
Firecracker Wizard Electro Dragon
Firecracker
Firecracker Minion Horde Freeze Electro Dragon
Firecracker
Firecracker Minion Horde Wizard Electro Dragon
Firecracker Minion Horde Wizard Electro Dragon
Freeze
Minion Horde
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Minion Horde
Wizard
Minion Horde Electro Dragon
Firecracker Freeze Wizard Electro Dragon Ice Wizard
Minion Horde
Firecracker Wizard Electro Dragon Ice Wizard Ram Rider
Wizard Electro Dragon Ram Rider
Firecracker
Firecracker Minion Horde Wizard Electro Dragon Ice Wizard
Electro Dragon Firecracker Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Electro Dragon
Firecracker Minion Horde Freeze Electro Dragon
Minion Horde
Firecracker Wizard
Minion Horde Freeze Electro Dragon
Firecracker Wizard Electro Dragon Ice Wizard Ram Rider
Freeze
Firecracker Minion Horde Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Minion Horde Electro Dragon
Electro Dragon Firecracker Minion Horde Freeze
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Firecracker Wizard Electro Dragon

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