My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Bandit Phoenix Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Bandit Phoenix Night Witch
Giant Snowball
Minion Horde Night Witch
Zap
Firecracker Minion Horde Bandit Night Witch
Barbarian Barrel
Firecracker Bandit Night Witch
The Log
Firecracker Mini P.E.K.K.A Bandit
Earthquake
Firecracker
Arrows
Firecracker Minion Horde Night Witch
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Bandit Night Witch
Fireball
Firecracker Minion Horde Bandit Night Witch
Poison
Firecracker Minion Horde Phoenix Night Witch
Lightning
Mini P.E.K.K.A Bandit Phoenix Night Witch
Rocket
Minion Horde Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Mini P.E.K.K.A Phoenix Night Witch Minion Horde Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Mini P.E.K.K.A Phoenix

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Giant Bandit Mega Knight
Minion Horde
Mega Knight Giant
Mini P.E.K.K.A
Giant Firecracker Mega Knight
Giant
Mini P.E.K.K.A Night Witch Firecracker Minion Horde Bandit
Bandit
Firecracker Giant Mega Knight
Phoenix
Night Witch
Giant Mega Knight
Mega Knight
Minion Horde Firecracker Mini P.E.K.K.A Bandit Night Witch

Defense Synergies 0 6

Firecracker
Mini P.E.K.K.A Bandit Night Witch Mega Knight
Minion Horde
Mini P.E.K.K.A
Firecracker
Giant
Bandit
Firecracker Mega Knight
Phoenix
Night Witch
Firecracker Mega Knight
Mega Knight
Firecracker Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A Firecracker Bandit Phoenix Night Witch Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Bandit Night Witch
Minion Horde Mini P.E.K.K.A Night Witch Firecracker Bandit Phoenix Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Bandit Night Witch Mega Knight
Minion Horde Firecracker Phoenix Night Witch
Bandit Phoenix Mega Knight
Minion Horde Mini P.E.K.K.A Phoenix Night Witch
Firecracker Minion Horde Mini P.E.K.K.A Bandit Phoenix Night Witch Mega Knight
Minion Horde Firecracker Bandit Night Witch Mega Knight
Minion Horde Firecracker Phoenix Night Witch
Minion Horde Mini P.E.K.K.A Night Witch Mega Knight Bandit
Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Minion Horde Bandit Phoenix Mega Knight
Minion Horde Mini P.E.K.K.A Bandit Mega Knight
Minion Horde Mega Knight Firecracker Mini P.E.K.K.A Night Witch
Mega Knight Firecracker Minion Horde Bandit Night Witch
Firecracker Bandit Mega Knight
Mini P.E.K.K.A Phoenix
Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit
Bandit Firecracker Mini P.E.K.K.A Phoenix Mega Knight
Bandit Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Minion Horde Bandit Phoenix Night Witch
Minion Horde Mini P.E.K.K.A Bandit Phoenix Night Witch Mega Knight
Firecracker Minion Horde
Mini P.E.K.K.A Minion Horde Bandit Phoenix Night Witch
Mini P.E.K.K.A Mega Knight Minion Horde Phoenix
Minion Horde Mega Knight Firecracker Mini P.E.K.K.A Bandit Phoenix
Minion Horde Phoenix
Mega Knight Minion Horde Mini P.E.K.K.A Phoenix
Mega Knight Phoenix
Mini P.E.K.K.A Mega Knight Minion Horde Bandit Night Witch
Firecracker Minion Horde Mega Knight
Phoenix Firecracker Minion Horde Mini P.E.K.K.A Night Witch
Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Bandit
Firecracker Bandit
Minion Horde Bandit
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Bandit
Minion Horde Mini P.E.K.K.A Night Witch
Firecracker Minion Horde Bandit
Firecracker
Firecracker Bandit
Firecracker Minion Horde Bandit
Firecracker
Firecracker Minion Horde Bandit
Firecracker Minion Horde Bandit Mega Knight
Minion Horde Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A Bandit Mega Knight
Firecracker Mega Knight
Minion Horde Night Witch Mega Knight
Minion Horde
Firecracker Mega Knight
Minion Horde
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Firecracker Minion Horde Night Witch
Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A Night Witch
Minion Horde Bandit Night Witch Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde Bandit Night Witch
Firecracker
Firecracker Minion Horde Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde
Firecracker
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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