My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Minion Horde Royal Hogs
Zap
Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Firecracker Wizard Royal Hogs Executioner
The Log
Firecracker Mini P.E.K.K.A Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Minion Horde Royal Hogs
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Wizard Royal Hogs Executioner
Fireball
Firecracker Minion Horde Wizard Royal Hogs Executioner
Poison
Firecracker Minion Horde Wizard Royal Hogs Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner
Rocket
Minion Horde Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Mini P.E.K.K.A Minion Horde Wizard Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Firecracker Mini P.E.K.K.A Minion Horde

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Royal Hogs Mirror Mega Knight
Minion Horde
Mega Knight Mirror
Mini P.E.K.K.A
Firecracker Wizard Royal Hogs Mirror Mega Knight
Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Mirror
Firecracker Minion Horde Mini P.E.K.K.A
Executioner
Royal Hogs Mega Knight
Mega Knight
Minion Horde Firecracker Mini P.E.K.K.A Wizard Royal Hogs Executioner

Defense Synergies 1 10

Firecracker
Mini P.E.K.K.A Mirror Mega Knight
Minion Horde
Mirror
Mini P.E.K.K.A
Firecracker Wizard Mirror Executioner
Wizard
Mini P.E.K.K.A Mega Knight
Royal Hogs
Mirror
Minion Horde Firecracker Mini P.E.K.K.A Executioner Mega Knight
Executioner
Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Firecracker Wizard Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Executioner
Minion Horde Mini P.E.K.K.A Firecracker Executioner Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Executioner
Minion Horde Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Executioner Mega Knight
Minion Horde Firecracker Wizard Executioner
Mega Knight
Minion Horde Mini P.E.K.K.A
Firecracker Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Executioner Firecracker Wizard Mega Knight
Minion Horde Executioner Firecracker Wizard
Minion Horde Mini P.E.K.K.A Mega Knight Wizard
Wizard Executioner Mega Knight Firecracker Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Firecracker Mini P.E.K.K.A Executioner
Mega Knight Firecracker Minion Horde Wizard Executioner
Wizard Executioner Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Executioner Mega Knight
Firecracker Wizard Executioner Minion Horde
Mini P.E.K.K.A Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker Mini P.E.K.K.A
Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Minion Horde Wizard Executioner
Wizard Firecracker Minion Horde Executioner Mega Knight
Firecracker Minion Horde Mini P.E.K.K.A Executioner
Executioner Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Executioner
Minion Horde
Firecracker
Wizard Executioner Firecracker Minion Horde Mega Knight
Firecracker Wizard Executioner Minion Horde
Firecracker Minion Horde Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Minion Horde Mini P.E.K.K.A
Firecracker Minion Horde Wizard
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Executioner
Firecracker Minion Horde Wizard Executioner Mega Knight
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Firecracker Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Wizard Executioner Mega Knight
Minion Horde
Firecracker Wizard Executioner
Wizard Mega Knight
Firecracker
Firecracker Minion Horde Wizard Executioner
Firecracker Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde
Firecracker Wizard Executioner
Firecracker Minion Horde Mini P.E.K.K.A Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Minion Horde Executioner Mega Knight
Firecracker Minion Horde
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Wizard Mega Knight

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