My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Rascals Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Wizard Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Little Prince
Zap
Firecracker Minion Horde Little Prince
Barbarian Barrel
Firecracker Rascals Elite Barbarians Wizard Royal Ghost Little Prince
The Log
Firecracker Rascals Elite Barbarians Little Prince
Earthquake
Firecracker
Arrows
Firecracker Minion Horde Rascals Little Prince
Royal Delivery
Firecracker Minion Horde Rascals Elite Barbarians Wizard Royal Ghost Little Prince
Fireball
Firecracker Minion Horde Rascals Elite Barbarians Wizard Little Prince
Poison
Firecracker Minion Horde Rascals Wizard Little Prince
Lightning
Elite Barbarians Wizard Little Prince
Rocket
Minion Horde Rascals Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Royal Ghost Little Prince Minion Horde Rascals Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Royal Ghost Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Elite Barbarians Mirror
Minion Horde
Rascals Mirror
Rascals
Firecracker Minion Horde
Elite Barbarians
Firecracker Wizard Royal Ghost
Wizard
Elite Barbarians Royal Ghost
Mirror
Firecracker Minion Horde Royal Ghost
Royal Ghost
Elite Barbarians Wizard Mirror Little Prince
Little Prince
Royal Ghost

Defense Synergies 1 5

Firecracker
Rascals Mirror
Minion Horde
Mirror
Rascals
Firecracker
Elite Barbarians
Wizard
Wizard
Elite Barbarians Royal Ghost
Mirror
Minion Horde Firecracker
Royal Ghost
Wizard Little Prince
Little Prince
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians Firecracker Rascals
Minion Horde Rascals Elite Barbarians
Minion Horde Elite Barbarians Firecracker Rascals
Firecracker Elite Barbarians
Firecracker Rascals Royal Ghost
Minion Horde Firecracker Rascals Wizard Little Prince
Rascals
Minion Horde Rascals Elite Barbarians
Elite Barbarians Firecracker Minion Horde Rascals Royal Ghost Little Prince
Minion Horde Firecracker Rascals Wizard Royal Ghost
Minion Horde Firecracker Rascals Wizard
Minion Horde Rascals Elite Barbarians Wizard
Wizard Firecracker Minion Horde Rascals Royal Ghost
Elite Barbarians Minion Horde Rascals
Minion Horde Rascals Elite Barbarians
Minion Horde Wizard Firecracker Rascals Elite Barbarians
Firecracker Minion Horde Rascals Elite Barbarians Wizard Royal Ghost Little Prince
Wizard Firecracker Rascals Royal Ghost Little Prince
Elite Barbarians
Rascals Wizard Royal Ghost Firecracker Minion Horde Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Royal Ghost
Firecracker Elite Barbarians Wizard Royal Ghost
Minion Horde Rascals Elite Barbarians
Minion Horde Rascals Elite Barbarians
Minion Horde Rascals Elite Barbarians
Firecracker Wizard Minion Horde Rascals
Rascals Minion Horde Elite Barbarians
Minion Horde Rascals Elite Barbarians
Minion Horde Firecracker Elite Barbarians
Minion Horde
Minion Horde Rascals Elite Barbarians
Elite Barbarians
Rascals Elite Barbarians Minion Horde Wizard
Wizard Firecracker Minion Horde Rascals
Rascals Elite Barbarians Firecracker Minion Horde Little Prince
Firecracker Minion Horde Rascals Elite Barbarians Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rascals Royal Ghost
Firecracker Royal Ghost
Minion Horde
Firecracker Rascals
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Minion Horde Elite Barbarians
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard
Firecracker Wizard Little Prince
Minion Horde
Wizard
Minion Horde
Firecracker Wizard Little Prince
Minion Horde
Firecracker Wizard Royal Ghost
Wizard
Firecracker
Elite Barbarians Firecracker Minion Horde Wizard Little Prince
Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard
Firecracker Minion Horde Rascals Wizard
Firecracker Wizard
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Rascals Elite Barbarians
Firecracker
Firecracker Royal Ghost Little Prince
Firecracker Wizard

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