My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram Three Musketeers Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Three Musketeers Giant Skeleton Graveyard
Giant Snowball
Minion Horde Tombstone Battle Ram Three Musketeers Graveyard
Zap
Firecracker Minion Horde Tombstone Battle Ram Three Musketeers Graveyard
Barbarian Barrel
Firecracker Tombstone Battle Ram Three Musketeers Giant Skeleton Graveyard
The Log
Firecracker Tombstone Battle Ram Three Musketeers Giant Skeleton Graveyard
Earthquake
Firecracker Tombstone Graveyard
Arrows
Firecracker Minion Horde Tombstone Graveyard
Royal Delivery
Firecracker Minion Horde Battle Ram Three Musketeers Bowler Giant Skeleton Graveyard
Fireball
Firecracker Minion Horde Tombstone Battle Ram Three Musketeers Bowler
Poison
Firecracker Minion Horde Tombstone Three Musketeers Graveyard
Lightning
Tombstone Battle Ram Three Musketeers Bowler
Rocket
Minion Horde Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Battle Ram Minion Horde Bowler Graveyard Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tombstone Battle Ram Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Three Musketeers Bowler Giant Skeleton
Minion Horde
Battle Ram Giant Skeleton
Tombstone
Battle Ram
Firecracker Minion Horde Three Musketeers Graveyard
Three Musketeers
Firecracker Battle Ram Graveyard
Bowler
Graveyard Firecracker
Giant Skeleton
Firecracker Minion Horde Graveyard
Graveyard
Bowler Battle Ram Three Musketeers Giant Skeleton

Defense Synergies 0 3

Firecracker
Tombstone Giant Skeleton
Minion Horde
Tombstone
Tombstone
Firecracker Minion Horde
Battle Ram
Three Musketeers
Bowler
Giant Skeleton
Firecracker
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Minion Horde Tombstone
Minion Horde Firecracker Tombstone Three Musketeers
Minion Horde Three Musketeers Bowler Tombstone Giant Skeleton
Minion Horde Three Musketeers Firecracker Tombstone Bowler
Firecracker Tombstone Bowler Giant Skeleton
Bowler Firecracker
Minion Horde Three Musketeers Firecracker Tombstone
Bowler Giant Skeleton
Minion Horde Three Musketeers Tombstone
Firecracker Minion Horde Bowler Giant Skeleton
Minion Horde Firecracker Tombstone Bowler Giant Skeleton
Minion Horde Three Musketeers Firecracker
Minion Horde Tombstone Bowler Three Musketeers Giant Skeleton
Three Musketeers Bowler Firecracker Minion Horde Tombstone
Minion Horde Tombstone Three Musketeers
Minion Horde Three Musketeers Bowler
Minion Horde Three Musketeers Firecracker Tombstone Bowler
Tombstone Firecracker Minion Horde Three Musketeers Bowler
Firecracker Tombstone Bowler Giant Skeleton
Three Musketeers
Bowler Firecracker Minion Horde Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler Giant Skeleton
Firecracker Bowler
Tombstone Giant Skeleton Minion Horde Bowler
Bowler Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Tombstone Three Musketeers Bowler
Firecracker Minion Horde Three Musketeers
Minion Horde Tombstone Bowler Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Firecracker Tombstone
Minion Horde Tombstone Three Musketeers
Minion Horde Tombstone Bowler Giant Skeleton
Bowler Giant Skeleton
Bowler Giant Skeleton Minion Horde Tombstone Three Musketeers
Firecracker Minion Horde Three Musketeers Bowler
Tombstone Firecracker Minion Horde Three Musketeers Bowler Giant Skeleton
Bowler Firecracker Minion Horde Giant Skeleton
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Giant Skeleton
Firecracker Bowler
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Firecracker Minion Horde Bowler
Firecracker Minion Horde
Firecracker Minion Horde Bowler
Firecracker Bowler
Firecracker
Minion Horde Three Musketeers Bowler
Firecracker Minion Horde Bowler
Firecracker
Firecracker Three Musketeers Bowler
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Three Musketeers Bowler
Firecracker Minion Horde Three Musketeers Bowler
Three Musketeers
Minion Horde
Firecracker Three Musketeers Bowler
Firecracker Bowler
Minion Horde Bowler Giant Skeleton
Bowler
Minion Horde
Firecracker Bowler
Minion Horde
Firecracker Bowler
Bowler
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde Bowler
Minion Horde
Firecracker Minion Horde
Minion Horde Giant Skeleton
Firecracker Bowler
Minion Horde Tombstone
Firecracker Three Musketeers
Firecracker Minion Horde Three Musketeers Bowler
Firecracker Bowler
Giant Skeleton
Firecracker Minion Horde Three Musketeers
Firecracker Minion Horde Bowler Giant Skeleton
Firecracker
Firecracker Bowler Giant Skeleton
Firecracker Bowler

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