My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Firecracker Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Minion Horde Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Valkyrie Minion Horde Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Mega Knight
Minion Horde
Mega Knight
Valkyrie
Goblin Barrel Firecracker Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Giant
Mega Knight
Minion Horde Firecracker Wizard Goblin Barrel

Defense Synergies 1 5

Firecracker
Valkyrie Skeleton Army Mega Knight
Minion Horde
Valkyrie
Firecracker Wizard
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard
Electro Giant
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Firecracker Valkyrie Mega Knight
Minion Horde Skeleton Army Mega Knight Valkyrie
Minion Horde Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Minion Horde Firecracker Wizard
Valkyrie Electro Giant Mega Knight
Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Skeleton Army Firecracker Wizard Electro Giant Mega Knight
Minion Horde Firecracker Wizard
Minion Horde Skeleton Army Mega Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Electro Giant Mega Knight
Minion Horde Wizard Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Firecracker Minion Horde Wizard Skeleton Army
Valkyrie Wizard Firecracker Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Giant
Firecracker Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Minion Horde Valkyrie
Valkyrie Skeleton Army Mega Knight Minion Horde
Minion Horde Valkyrie Skeleton Army Mega Knight
Firecracker Wizard Electro Giant Minion Horde
Skeleton Army Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Firecracker Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Giant
Skeleton Army Mega Knight Minion Horde Valkyrie Wizard
Wizard Firecracker Minion Horde Valkyrie Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Firecracker Minion Horde Valkyrie
Valkyrie Mega Knight Firecracker Minion Horde Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Wizard Electro Giant Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Electro Giant Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Electro Giant Valkyrie Wizard Mega Knight
Minion Horde
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Minion Horde Wizard Electro Giant
Firecracker Minion Horde Wizard Electro Giant
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Skeleton Army
Firecracker Wizard
Firecracker Minion Horde Valkyrie Wizard Mega Knight
Firecracker Wizard
Electro Giant
Firecracker Minion Horde Mega Knight
Electro Giant Firecracker Minion Horde
Firecracker
Firecracker Electro Giant Mega Knight
Firecracker Wizard Mega Knight

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