My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Balloon Miner
Giant Snowball
Minion Horde Balloon Miner
Zap
Firecracker Minion Horde Dark Prince Balloon
Barbarian Barrel
Firecracker Wizard Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard Dark Prince Balloon P.E.K.K.A Miner
Fireball
Firecracker Minion Horde Wizard Balloon
Poison
Firecracker Minion Horde Wizard Balloon
Lightning
Wizard Dark Prince Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Dark Prince Minion Horde Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Miner Dark Prince Minion Horde

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Dark Prince Balloon P.E.K.K.A Mega Knight
Minion Horde
Miner Mega Knight Dark Prince
Wizard
Dark Prince Balloon P.E.K.K.A Miner Mega Knight
Dark Prince
Firecracker Minion Horde Wizard Balloon Miner
Balloon
Miner Firecracker Wizard Dark Prince Mega Knight
P.E.K.K.A
Firecracker Wizard
Miner
Firecracker Minion Horde Balloon Wizard Dark Prince Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Balloon Miner

Defense Synergies 0 7

Firecracker
Dark Prince P.E.K.K.A Mega Knight
Minion Horde
Wizard
Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Firecracker Wizard
Balloon
P.E.K.K.A
Firecracker Wizard
Miner
Mega Knight
Mega Knight
Firecracker Wizard Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde P.E.K.K.A Firecracker Dark Prince Mega Knight
Minion Horde P.E.K.K.A Mega Knight Dark Prince
Minion Horde P.E.K.K.A Firecracker Dark Prince Mega Knight
Firecracker Dark Prince P.E.K.K.A Mega Knight
Firecracker Dark Prince Mega Knight
Minion Horde Firecracker Wizard
P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Firecracker Minion Horde Dark Prince Miner Mega Knight
Minion Horde Firecracker Wizard Dark Prince Mega Knight
Minion Horde Firecracker Wizard
Minion Horde P.E.K.K.A Mega Knight Wizard Dark Prince
Wizard Mega Knight Firecracker Minion Horde Dark Prince P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Firecracker Dark Prince P.E.K.K.A
Mega Knight Firecracker Minion Horde Wizard Dark Prince
Wizard Firecracker Dark Prince Mega Knight
P.E.K.K.A
Wizard Dark Prince Mega Knight Firecracker Minion Horde P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince P.E.K.K.A
Firecracker Wizard Miner Mega Knight
P.E.K.K.A Mega Knight Minion Horde Dark Prince
Dark Prince P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Dark Prince Mega Knight
Firecracker Wizard Minion Horde
Dark Prince P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Dark Prince
Minion Horde P.E.K.K.A Mega Knight Firecracker Dark Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Dark Prince
P.E.K.K.A Mega Knight Dark Prince
Dark Prince P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Dark Prince P.E.K.K.A
Mega Knight Firecracker Minion Horde Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Miner
Minion Horde Miner
Firecracker Dark Prince
Wizard Firecracker Minion Horde Dark Prince Mega Knight
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Miner Firecracker Wizard
Minion Horde
Firecracker Miner Minion Horde Wizard Dark Prince
Firecracker Wizard
Firecracker Miner
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard Miner Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Wizard Dark Prince Mega Knight
Minion Horde
Firecracker Miner Wizard
Wizard Miner Mega Knight
Miner Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Miner Mega Knight
Firecracker Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Dark Prince
Firecracker Wizard
Miner Firecracker Minion Horde Wizard Dark Prince Mega Knight
Firecracker Wizard
Firecracker Minion Horde Dark Prince P.E.K.K.A Mega Knight
Firecracker Minion Horde
Firecracker
Firecracker Dark Prince Miner Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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