My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Giant Skeleton
Giant Snowball
Minion Horde Guards Lumberjack
Zap
Firecracker Minion Horde Guards
Barbarian Barrel
Firecracker Wizard Guards Giant Skeleton Electro Wizard Lumberjack
The Log
Firecracker Guards Giant Skeleton Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Minion Horde Guards
Royal Delivery
Firecracker Minion Horde Wizard Guards Giant Skeleton Electro Wizard Lumberjack
Fireball
Firecracker Minion Horde Wizard Electro Wizard Lumberjack
Poison
Firecracker Minion Horde Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Electro Wizard Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Lumberjack
Minion Horde
Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Guards
The Log Lumberjack
Giant Skeleton
Firecracker Minion Horde Wizard The Log Electro Wizard Lumberjack
The Log
Guards Giant Skeleton Lumberjack
Electro Wizard
Giant Skeleton Lumberjack
Lumberjack
Firecracker Minion Horde Wizard Guards Giant Skeleton The Log Electro Wizard

Defense Synergies 1 20

Firecracker
The Log Guards Giant Skeleton Electro Wizard Lumberjack
Minion Horde
The Log
Wizard
Guards Giant Skeleton The Log Electro Wizard Lumberjack
Guards
Firecracker Wizard Giant Skeleton The Log Electro Wizard Lumberjack
Giant Skeleton
Firecracker Wizard Guards The Log Electro Wizard Lumberjack
The Log
Firecracker Minion Horde Wizard Guards Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Firecracker Wizard Guards Giant Skeleton The Log Lumberjack
Lumberjack
Firecracker Wizard Guards Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard The Log Electro Wizard
Minion Horde Lumberjack Firecracker The Log Electro Wizard
Minion Horde Lumberjack Giant Skeleton Electro Wizard
Minion Horde Lumberjack Firecracker Guards Electro Wizard
Firecracker Giant Skeleton The Log Lumberjack
The Log Firecracker Guards Electro Wizard Lumberjack
Minion Horde Electro Wizard Firecracker Wizard
Giant Skeleton The Log Electro Wizard
Minion Horde Lumberjack
Guards Firecracker Minion Horde Giant Skeleton Electro Wizard Lumberjack
Minion Horde Guards Electro Wizard Firecracker Wizard Giant Skeleton The Log Lumberjack
Minion Horde Firecracker Wizard Electro Wizard
Minion Horde Lumberjack Wizard Guards Giant Skeleton The Log Electro Wizard
Wizard Firecracker Minion Horde Guards The Log Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde The Log Electro Wizard Lumberjack
Minion Horde Wizard Firecracker Electro Wizard Lumberjack
Firecracker Minion Horde Wizard Guards The Log Electro Wizard Lumberjack
Wizard The Log Firecracker Guards Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Minion Horde Guards Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard The Log Lumberjack
Guards Giant Skeleton Lumberjack Minion Horde The Log Electro Wizard
Guards Giant Skeleton Lumberjack Minion Horde The Log Electro Wizard
Giant Skeleton Minion Horde Guards Lumberjack
Firecracker Wizard Minion Horde Electro Wizard
Guards Minion Horde Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Giant Skeleton Electro Wizard Firecracker The Log
Minion Horde Guards
Minion Horde Guards Giant Skeleton Lumberjack
Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Minion Horde Wizard Guards Lumberjack
Wizard Firecracker Minion Horde
Guards Electro Wizard Firecracker Minion Horde Giant Skeleton The Log Lumberjack
Firecracker Minion Horde Wizard Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Guards Giant Skeleton The Log
Firecracker The Log Electro Wizard
Minion Horde Giant Skeleton The Log
Firecracker Guards Giant Skeleton The Log
Wizard Firecracker Minion Horde The Log
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Minion Horde Guards Electro Wizard Lumberjack
Firecracker Minion Horde Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker Minion Horde
Firecracker The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log
Minion Horde
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard The Log
Minion Horde Giant Skeleton The Log
Wizard
The Log
Minion Horde The Log
Firecracker The Log Wizard
Minion Horde
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard Guards
Minion Horde
Minion Horde Wizard The Log
Firecracker Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Firecracker Wizard The Log
Minion Horde Electro Wizard Guards
Firecracker Wizard Electro Wizard
The Log
Firecracker Minion Horde Wizard Electro Wizard Lumberjack
The Log Firecracker Wizard
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Guards Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Wizard

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