My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Wizard Witch
The Log
Firecracker Elite Barbarians Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Elite Barbarians Elixir Golem Wizard Witch
Fireball
Firecracker Minion Horde Elite Barbarians Elixir Golem Wizard Witch
Poison
Firecracker Minion Horde Elixir Golem Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Fireball Minion Horde Wizard Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Fireball Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Golem
Minion Horde
Golem
Elite Barbarians
Firecracker Fireball Wizard
Elixir Golem
Firecracker Fireball Wizard Witch
Fireball
Golem Elite Barbarians Elixir Golem
Wizard
Elite Barbarians Elixir Golem Golem
Witch
Elixir Golem Golem
Golem
Fireball Firecracker Minion Horde Wizard Witch

Defense Synergies 0 1

Firecracker
Minion Horde
Elite Barbarians
Wizard
Elixir Golem
Fireball
Wizard
Elite Barbarians
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Firecracker Witch
Minion Horde Witch Elite Barbarians
Minion Horde Elite Barbarians Witch Firecracker
Firecracker Elite Barbarians Fireball
Fireball Firecracker
Minion Horde Firecracker Fireball Wizard Witch
Fireball
Minion Horde Witch Elite Barbarians
Elite Barbarians Firecracker Minion Horde
Minion Horde Witch Firecracker Fireball Wizard
Minion Horde Firecracker Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball Wizard Witch
Fireball Wizard Firecracker Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Fireball
Minion Horde Wizard Firecracker Elite Barbarians Fireball Witch
Fireball Firecracker Minion Horde Elite Barbarians Wizard Witch
Wizard Witch Firecracker Fireball
Elite Barbarians
Wizard Firecracker Minion Horde Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Firecracker Elite Barbarians Wizard
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Witch
Firecracker Fireball Wizard Minion Horde Witch
Minion Horde Elite Barbarians Fireball Witch
Minion Horde Elite Barbarians
Minion Horde Firecracker Elite Barbarians Fireball Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Wizard Witch
Wizard Firecracker Minion Horde Fireball Witch
Elite Barbarians Witch Firecracker Minion Horde Fireball
Firecracker Minion Horde Elite Barbarians Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball
Minion Horde Fireball
Firecracker Fireball
Fireball Wizard Firecracker Minion Horde
Firecracker Fireball Wizard Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minion Horde Elite Barbarians Fireball
Firecracker Minion Horde Fireball Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball Wizard Witch
Firecracker Minion Horde Fireball Wizard
Fireball
Minion Horde
Firecracker Fireball Wizard
Firecracker Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Wizard Witch
Minion Horde Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch
Fireball Firecracker
Elite Barbarians Firecracker Minion Horde Fireball Wizard Witch
Firecracker Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball Wizard
Minion Horde Fireball Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Minion Horde Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker Wizard

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