My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Electro Wizard Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Electro Wizard Inferno Dragon Mother Witch
Fireball
Firecracker Goblin Barrel Electro Wizard Inferno Dragon Mother Witch
Poison
Firecracker Electro Wizard Mother Witch
Lightning
Ice Golem Electro Wizard Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Goblin Barrel Electro Wizard Inferno Dragon Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Goblin Barrel Inferno Dragon Mega Knight
Ice Golem
Goblin Barrel Firecracker Electro Wizard Mother Witch
Goblin Barrel
Ice Golem Firecracker Mega Knight
The Log
Mega Knight
Electro Wizard
Ice Golem Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mother Witch
Ice Golem Mega Knight
Mega Knight
Inferno Dragon Firecracker Goblin Barrel The Log Electro Wizard Mother Witch

Defense Synergies 2 15

Firecracker
Ice Golem The Log Electro Wizard Mega Knight
Ice Golem
Firecracker The Log Electro Wizard Inferno Dragon Mother Witch Mega Knight
Goblin Barrel
The Log
Firecracker Ice Golem Electro Wizard Inferno Dragon Mother Witch Mega Knight
Electro Wizard
Firecracker Ice Golem The Log Inferno Dragon Mega Knight
Inferno Dragon
Ice Golem The Log Electro Wizard Mega Knight
Mother Witch
Ice Golem The Log Mega Knight
Mega Knight
Firecracker Ice Golem The Log Electro Wizard Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log Electro Wizard
Inferno Dragon Firecracker The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Electro Wizard Mother Witch Mega Knight
Electro Wizard Inferno Dragon Firecracker
Ice Golem The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Ice Golem Electro Wizard Mega Knight
Electro Wizard Mother Witch Firecracker Ice Golem The Log Mega Knight
Inferno Dragon Firecracker Electro Wizard
Mega Knight The Log Electro Wizard
Mega Knight Firecracker The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Firecracker The Log Electro Wizard
The Log Firecracker Ice Golem Electro Wizard Inferno Dragon Mother Witch Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Firecracker The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Electro Wizard
Electro Wizard Firecracker Ice Golem The Log Inferno Dragon Mega Knight
Mega Knight Ice Golem The Log Electro Wizard
Mega Knight Ice Golem The Log Electro Wizard
Inferno Dragon Mega Knight
Firecracker Mother Witch Ice Golem Electro Wizard
Ice Golem Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Ice Golem The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Ice Golem
Firecracker Mega Knight
Electro Wizard Firecracker Ice Golem The Log Inferno Dragon
Mega Knight Firecracker Ice Golem The Log Electro Wizard Inferno Dragon Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Ice Golem The Log
Firecracker The Log Mega Knight
Firecracker Mother Witch Ice Golem
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Mother Witch Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Ice Golem Electro Wizard Mother Witch
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker Ice Golem
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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