My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Bandit
Barbarian Barrel
Firecracker Goblin Barrel Bandit Electro Wizard
The Log
Firecracker Goblin Barrel Bandit
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Bandit Electro Wizard
Fireball
Firecracker Goblin Barrel Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Ice Golem Bandit Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Goblin Barrel Bandit Fireball Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Goblin Barrel Bandit
Ice Golem
Goblin Barrel Firecracker Electro Wizard
Fireball
The Log Electro Wizard
Goblin Barrel
Ice Golem Firecracker Bandit
The Log
Fireball Bandit
Bandit
Firecracker Goblin Barrel The Log Electro Wizard
Electro Wizard
Ice Golem Fireball Bandit
Goblinstein

Defense Synergies 3 11

Firecracker
Ice Golem The Log Bandit Electro Wizard
Ice Golem
Firecracker Fireball The Log Bandit Electro Wizard
Fireball
The Log Ice Golem Bandit Electro Wizard
Goblin Barrel
The Log
Firecracker Fireball Ice Golem Bandit Electro Wizard
Bandit
Firecracker Ice Golem Fireball The Log Electro Wizard
Electro Wizard
Firecracker Ice Golem Fireball The Log Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball The Log Electro Wizard
Firecracker The Log Bandit Electro Wizard
Bandit Electro Wizard
Firecracker Bandit Electro Wizard
Firecracker Fireball The Log
Fireball The Log Firecracker Bandit Electro Wizard
Electro Wizard Firecracker Fireball
Ice Golem Fireball The Log Bandit Electro Wizard
Firecracker Ice Golem Bandit Electro Wizard
Electro Wizard Firecracker Ice Golem Fireball The Log Bandit
Firecracker Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball Firecracker The Log Electro Wizard
Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Firecracker The Log Bandit Electro Wizard
The Log Firecracker Ice Golem Fireball Bandit Electro Wizard
Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker Ice Golem The Log
Bandit Ice Golem The Log Electro Wizard
Ice Golem Fireball The Log Bandit Electro Wizard
Bandit
Firecracker Fireball Ice Golem Electro Wizard
Ice Golem Fireball Bandit Electro Wizard
Electro Wizard Firecracker Ice Golem Fireball The Log Bandit
Fireball The Log Electro Wizard
Ice Golem Fireball Bandit
Firecracker Fireball
Electro Wizard Firecracker Ice Golem Fireball The Log
Firecracker Ice Golem Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log Bandit
Firecracker Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker Bandit
Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard
Fireball Firecracker
Firecracker Ice Golem Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball The Log Bandit Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball
Firecracker Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Ice Golem Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Bandit
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard
Fireball Firecracker

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