My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Tombstone Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Tombstone Hog Rider Balloon Lumberjack
Zap
Firecracker Tombstone Balloon
Barbarian Barrel
Firecracker Tombstone Lumberjack
The Log
Firecracker Tombstone Hog Rider Lumberjack
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Hog Rider Balloon Lumberjack
Fireball
Firecracker Tombstone Hog Rider Balloon Lumberjack
Poison
Firecracker Tombstone Balloon
Lightning
Ice Golem Tombstone Balloon Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Firecracker Tombstone Hog Rider Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Firecracker Tombstone

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Ice Golem Balloon Lumberjack Mega Knight
Ice Golem
Hog Rider Balloon Lumberjack Firecracker
Tombstone
Hog Rider
Firecracker Ice Golem Rage Balloon Lumberjack Mega Knight
Rage
Hog Rider Balloon
Balloon
Ice Golem Rage Lumberjack Firecracker Hog Rider Mega Knight
Lumberjack
Ice Golem Balloon Firecracker Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Balloon Lumberjack

Defense Synergies 1 6

Firecracker
Ice Golem Tombstone Lumberjack Mega Knight
Ice Golem
Firecracker Lumberjack Mega Knight
Tombstone
Firecracker Lumberjack
Hog Rider
Rage
Balloon
Lumberjack
Firecracker Ice Golem Tombstone
Mega Knight
Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Tombstone
Lumberjack Firecracker Tombstone Mega Knight
Lumberjack Mega Knight Tombstone
Lumberjack Firecracker Tombstone Mega Knight
Firecracker Tombstone Lumberjack Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Tombstone
Ice Golem Mega Knight
Tombstone Lumberjack
Firecracker Ice Golem Lumberjack Mega Knight
Firecracker Ice Golem Tombstone Lumberjack Mega Knight
Firecracker
Tombstone Lumberjack Mega Knight
Mega Knight Firecracker Tombstone Lumberjack
Tombstone Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Firecracker Tombstone Lumberjack
Tombstone Mega Knight Firecracker Lumberjack
Firecracker Ice Golem Tombstone Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Ice Golem Tombstone
Firecracker Ice Golem Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Ice Golem
Lumberjack Mega Knight Ice Golem
Tombstone Lumberjack Mega Knight
Firecracker Ice Golem
Ice Golem Tombstone Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Ice Golem Tombstone
Tombstone
Mega Knight Tombstone Lumberjack
Mega Knight
Mega Knight Ice Golem Tombstone Lumberjack
Firecracker Mega Knight
Tombstone Firecracker Ice Golem Lumberjack
Mega Knight Firecracker Ice Golem
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker Mega Knight
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Lumberjack
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Ice Golem Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Ice Golem
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Tombstone
Firecracker
Firecracker Lumberjack Mega Knight
Firecracker Ice Golem
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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