My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Giant Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Inferno Tower Witch Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Wizard Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Ram Rider
Fireball
Firecracker Inferno Tower Wizard Witch Ram Rider
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Ram Rider
Rocket
Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Inferno Tower Wizard Witch Ram Rider Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Inferno Tower Wizard Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ram Rider Mega Knight
Inferno Tower
Wizard
Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Lightning
Electro Giant Ram Rider
Electro Giant
Lightning
Ram Rider
Lightning Firecracker Wizard Witch Mega Knight
Mega Knight
Firecracker Wizard Witch Ram Rider

Defense Synergies 0 5

Firecracker
Inferno Tower Mega Knight
Inferno Tower
Firecracker Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Lightning
Electro Giant
Ram Rider
Mega Knight
Firecracker Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower Wizard Ram Rider
Inferno Tower Firecracker Witch Ram Rider Mega Knight
Inferno Tower Witch Ram Rider Mega Knight Lightning
Inferno Tower Witch Firecracker Ram Rider Mega Knight
Lightning Firecracker Mega Knight
Firecracker Mega Knight
Inferno Tower Lightning Ram Rider Firecracker Wizard Witch
Lightning Inferno Tower Electro Giant Ram Rider Mega Knight
Inferno Tower Witch
Firecracker Inferno Tower Mega Knight
Witch Firecracker Wizard Electro Giant Ram Rider Mega Knight
Inferno Tower Firecracker Wizard Witch Ram Rider
Inferno Tower Mega Knight Wizard Witch Lightning Ram Rider
Wizard Mega Knight Firecracker Witch
Inferno Tower Ram Rider Mega Knight
Inferno Tower Lightning Electro Giant Ram Rider Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Witch
Mega Knight Firecracker Wizard Witch Ram Rider
Wizard Witch Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider
Wizard Mega Knight Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Electro Giant
Firecracker Wizard Lightning Mega Knight
Mega Knight Inferno Tower Witch Lightning Ram Rider
Lightning Mega Knight Inferno Tower Ram Rider
Inferno Tower Witch Ram Rider Mega Knight
Firecracker Wizard Electro Giant Witch Ram Rider
Inferno Tower Witch Lightning Ram Rider
Inferno Tower Mega Knight
Lightning Mega Knight Firecracker Inferno Tower Witch
Inferno Tower Witch
Mega Knight Inferno Tower Witch
Lightning Mega Knight Electro Giant
Lightning Mega Knight Inferno Tower Wizard Witch Ram Rider
Wizard Firecracker Witch Electro Giant Mega Knight
Inferno Tower Witch Electro Giant Firecracker Lightning
Mega Knight Firecracker Inferno Tower Wizard Witch Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Ram Rider
Lightning
Lightning Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Electro Giant Witch Ram Rider
Firecracker Wizard Witch
Firecracker Wizard Lightning Ram Rider
Firecracker Wizard Lightning Ram Rider
Lightning
Firecracker Lightning Wizard Ram Rider
Lightning Firecracker Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Wizard Witch
Lightning Firecracker Wizard Mega Knight
Lightning
Lightning
Lightning Firecracker Wizard Mega Knight
Lightning Firecracker Wizard Witch Electro Giant Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Firecracker Electro Giant Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Lightning Ram Rider
Lightning Wizard Witch Ram Rider Mega Knight
Lightning Firecracker
Lightning Firecracker Wizard Witch Electro Giant
Lightning Firecracker Wizard Witch Electro Giant
Lightning
Lightning Wizard Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Wizard Lightning
Lightning Witch
Lightning Firecracker Wizard Witch Ram Rider
Lightning Firecracker Wizard Mega Knight
Firecracker Wizard Lightning
Lightning Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Witch Lightning
Firecracker Witch Lightning
Lightning Firecracker Witch Electro Giant Mega Knight
Lightning Firecracker Wizard Mega Knight

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