My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Magic Archer Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Princess Lumberjack Night Witch Skeleton King
Zap
Firecracker Princess Night Witch Skeleton King
Barbarian Barrel
Firecracker Princess Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King
The Log
Firecracker Princess Lumberjack Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Princess Night Witch Skeleton King
Royal Delivery
Firecracker Princess Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King
Fireball
Firecracker Princess Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King
Poison
Firecracker Princess Electro Wizard Magic Archer Night Witch Skeleton King
Lightning
Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King
Rocket
Magic Archer Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Princess Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Princess Lumberjack
The Log
Princess Magic Archer Lumberjack
Princess
Firecracker The Log
Electro Wizard
Magic Archer Lumberjack
Magic Archer
The Log Electro Wizard Lumberjack
Lumberjack
Firecracker The Log Electro Wizard Magic Archer Night Witch
Night Witch
Lumberjack Skeleton King
Skeleton King
Night Witch

Defense Synergies 1 15

Firecracker
The Log Princess Electro Wizard Lumberjack Night Witch
The Log
Firecracker Princess Electro Wizard Magic Archer Lumberjack Night Witch
Princess
Firecracker The Log Skeleton King
Electro Wizard
Firecracker The Log Magic Archer Lumberjack Night Witch
Magic Archer
The Log Electro Wizard Lumberjack Night Witch
Lumberjack
Firecracker The Log Electro Wizard Magic Archer
Night Witch
Firecracker The Log Electro Wizard Magic Archer
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Lumberjack Firecracker The Log Electro Wizard Night Witch
Lumberjack Electro Wizard Night Witch
Lumberjack Night Witch Firecracker Electro Wizard Skeleton King
Firecracker The Log Princess Lumberjack
The Log Firecracker Electro Wizard Magic Archer Lumberjack Night Witch
Electro Wizard Firecracker Princess Magic Archer Night Witch
The Log Electro Wizard Magic Archer
Princess Lumberjack Night Witch Skeleton King
Firecracker Electro Wizard Lumberjack Night Witch
Electro Wizard Firecracker The Log Princess Magic Archer Lumberjack Night Witch Skeleton King
Firecracker Princess Electro Wizard Magic Archer Night Witch
Lumberjack Night Witch The Log Electro Wizard
Firecracker The Log Princess Electro Wizard Magic Archer Lumberjack Night Witch Skeleton King
Electro Wizard Lumberjack Skeleton King
The Log Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack Night Witch
Firecracker The Log Electro Wizard Magic Archer Lumberjack Night Witch
The Log Firecracker Princess Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Firecracker The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Firecracker The Log Magic Archer Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard Night Witch
Lumberjack Night Witch
Firecracker Princess Electro Wizard Magic Archer
Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Firecracker The Log Magic Archer
Lumberjack
The Log Electro Wizard
Lumberjack Night Witch Skeleton King
Firecracker Princess Magic Archer
Electro Wizard Firecracker The Log Magic Archer Lumberjack Night Witch Skeleton King
Firecracker The Log Princess Electro Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker The Log
Firecracker The Log Princess Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Princess Magic Archer
Firecracker The Log Princess Magic Archer
The Log Firecracker Princess Magic Archer
The Log Firecracker
Electro Wizard Lumberjack Night Witch
Firecracker The Log Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker The Log Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker The Log Magic Archer
Firecracker The Log Princess Magic Archer
Magic Archer Firecracker The Log Princess
Night Witch
Firecracker The Log Princess Electro Wizard Magic Archer
Firecracker The Log Princess Magic Archer
The Log Magic Archer Night Witch
Princess
The Log
The Log
Firecracker The Log Princess Magic Archer
Firecracker The Log Princess Electro Wizard Magic Archer
The Log Princess Magic Archer
Firecracker The Log Magic Archer
Firecracker Princess Electro Wizard Magic Archer Night Witch
Electro Wizard Firecracker
Night Witch
The Log Magic Archer Night Witch
Firecracker Princess Electro Wizard Magic Archer
Firecracker The Log Princess Magic Archer
Electro Wizard Princess Magic Archer Night Witch
Firecracker Princess Electro Wizard Magic Archer
The Log
Firecracker Princess Electro Wizard Magic Archer Lumberjack
The Log Firecracker Princess Magic Archer Skeleton King
Firecracker
Firecracker The Log Princess Electro Wizard Magic Archer Skeleton King
Firecracker Princess Electro Wizard Magic Archer
Firecracker The Log Princess Electro Wizard Magic Archer

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