My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Cannon Cart Giant Skeleton Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Cannon Cart Giant Skeleton Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Giant Skeleton Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Cannon Cart Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Firecracker Balloon Cannon Cart Bandit Inferno Dragon
Barbarian Barrel
Firecracker Cannon Cart Giant Skeleton Royal Ghost Bandit
The Log
Firecracker Mini P.E.K.K.A Cannon Cart Giant Skeleton Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Balloon Cannon Cart Giant Skeleton Royal Ghost Bandit Inferno Dragon
Fireball
Firecracker Balloon Cannon Cart Bandit Inferno Dragon
Poison
Firecracker Balloon
Lightning
Mini P.E.K.K.A Balloon Cannon Cart Bandit Inferno Dragon
Rocket
Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Bandit Mini P.E.K.K.A Inferno Dragon Balloon Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Bandit Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Balloon Cannon Cart Giant Skeleton Bandit Inferno Dragon
Mini P.E.K.K.A
Firecracker Giant Skeleton
Balloon
Firecracker Giant Skeleton Royal Ghost Bandit
Cannon Cart
Firecracker Royal Ghost Bandit
Giant Skeleton
Firecracker Mini P.E.K.K.A Balloon Bandit
Royal Ghost
Balloon Cannon Cart Bandit
Bandit
Firecracker Balloon Cannon Cart Giant Skeleton Royal Ghost
Inferno Dragon
Firecracker

Defense Synergies 0 8

Firecracker
Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Firecracker Cannon Cart Royal Ghost
Balloon
Cannon Cart
Mini P.E.K.K.A Giant Skeleton Royal Ghost Bandit
Giant Skeleton
Firecracker Cannon Cart
Royal Ghost
Mini P.E.K.K.A Cannon Cart
Bandit
Firecracker Cannon Cart
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker
Mini P.E.K.K.A Inferno Dragon Firecracker Cannon Cart Bandit
Mini P.E.K.K.A Cannon Cart Giant Skeleton Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Cannon Cart Bandit
Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker Cannon Cart Royal Ghost Bandit
Inferno Dragon Firecracker
Cannon Cart Giant Skeleton Bandit
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Cannon Cart Giant Skeleton Royal Ghost Bandit
Firecracker Cannon Cart Giant Skeleton Royal Ghost Bandit
Inferno Dragon Firecracker
Mini P.E.K.K.A Cannon Cart Giant Skeleton Bandit
Firecracker Mini P.E.K.K.A Cannon Cart Royal Ghost
Mini P.E.K.K.A Inferno Dragon Cannon Cart Bandit
Mini P.E.K.K.A Bandit Inferno Dragon
Firecracker Mini P.E.K.K.A Cannon Cart
Firecracker Cannon Cart Royal Ghost Bandit
Firecracker Cannon Cart Giant Skeleton Royal Ghost Bandit Inferno Dragon
Mini P.E.K.K.A Cannon Cart Inferno Dragon
Royal Ghost Firecracker Mini P.E.K.K.A Cannon Cart Giant Skeleton Bandit
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Cannon Cart Giant Skeleton Royal Ghost Bandit
Bandit Firecracker Mini P.E.K.K.A Cannon Cart Royal Ghost Inferno Dragon
Giant Skeleton Bandit Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Giant Skeleton Cannon Cart Bandit
Giant Skeleton Mini P.E.K.K.A Cannon Cart Bandit Inferno Dragon
Firecracker
Mini P.E.K.K.A Cannon Cart Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Cannon Cart Inferno Dragon
Giant Skeleton Firecracker Mini P.E.K.K.A Cannon Cart Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Cannon Cart Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Cannon Cart Giant Skeleton Bandit
Firecracker Cannon Cart
Firecracker Mini P.E.K.K.A Cannon Cart Giant Skeleton Inferno Dragon
Firecracker Mini P.E.K.K.A Cannon Cart Giant Skeleton Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Royal Ghost Bandit
Firecracker Royal Ghost Bandit
Cannon Cart Giant Skeleton Bandit
Cannon Cart Firecracker Giant Skeleton
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Cannon Cart Bandit
Firecracker
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Firecracker
Giant Skeleton
Cannon Cart
Firecracker
Inferno Dragon
Firecracker Royal Ghost Bandit
Bandit
Firecracker Bandit
Firecracker
Firecracker
Mini P.E.K.K.A
Bandit
Firecracker
Giant Skeleton
Firecracker
Cannon Cart Bandit
Firecracker
Firecracker Mini P.E.K.K.A Cannon Cart
Firecracker
Giant Skeleton
Firecracker Cannon Cart
Firecracker Giant Skeleton
Firecracker
Firecracker Cannon Cart Giant Skeleton Royal Ghost Bandit
Cannon Cart Inferno Dragon
Firecracker

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