My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Inferno Dragon
Fireball
Firecracker Goblin Barrel Skeleton Army Witch Inferno Dragon
Poison
Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon Goblinstein
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Inferno Dragon Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Firecracker The Log
Goblin Barrel
Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Witch
The Log
Mini P.E.K.K.A
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 2 8

Firecracker
The Log Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
The Log Firecracker Skeleton Army Witch
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Witch
Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker Witch The Log
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Firecracker
Inferno Dragon Firecracker Witch
The Log
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Witch Firecracker The Log
Inferno Dragon Firecracker Witch
Mini P.E.K.K.A Skeleton Army Witch The Log
Skeleton Army Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Mini P.E.K.K.A The Log Inferno Dragon
Firecracker Mini P.E.K.K.A Skeleton Army Witch
Firecracker Skeleton Army Witch The Log
Witch The Log Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Firecracker Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Firecracker Mini P.E.K.K.A Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch
Witch Inferno Dragon
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Skeleton Army Witch
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Inferno Dragon
Firecracker

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