My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Night Witch Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Witch Night Witch Ram Rider
Zap
Firecracker Witch Night Witch Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Witch Night Witch
The Log
Firecracker Mini P.E.K.K.A Witch Ram Rider
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Night Witch Ram Rider
Fireball
Firecracker Bomb Tower Witch Night Witch Ram Rider
Poison
Firecracker Bomb Tower Witch Night Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch Night Witch Ram Rider
Rocket
Bomb Tower Witch Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Bomb Tower Night Witch Golden Knight Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Bomb Tower Night Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Firecracker Ram Rider Mega Knight
Bomb Tower
Witch
Ram Rider Mega Knight
Night Witch
Mega Knight
Ram Rider
Firecracker Mini P.E.K.K.A Witch Mega Knight Golden Knight
Mega Knight
Firecracker Mini P.E.K.K.A Witch Night Witch Ram Rider
Golden Knight
Ram Rider

Defense Synergies 0 10

Firecracker
Mini P.E.K.K.A Bomb Tower Night Witch Mega Knight Golden Knight
Mini P.E.K.K.A
Firecracker Bomb Tower Witch Ram Rider
Bomb Tower
Firecracker Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
Night Witch
Firecracker Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Firecracker Witch Night Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider Golden Knight
Mini P.E.K.K.A Bomb Tower Firecracker Witch Night Witch Ram Rider Mega Knight
Mini P.E.K.K.A Bomb Tower Witch Ram Rider Mega Knight Night Witch
Mini P.E.K.K.A Bomb Tower Witch Night Witch Firecracker Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Bomb Tower Mega Knight
Firecracker Bomb Tower Night Witch Mega Knight
Ram Rider Firecracker Bomb Tower Witch Night Witch
Bomb Tower Ram Rider Mega Knight Golden Knight
Mini P.E.K.K.A Witch Bomb Tower Night Witch
Firecracker Mini P.E.K.K.A Night Witch Mega Knight
Witch Firecracker Bomb Tower Night Witch Ram Rider Mega Knight
Firecracker Witch Night Witch Ram Rider
Mini P.E.K.K.A Bomb Tower Night Witch Mega Knight Witch Ram Rider
Bomb Tower Mega Knight Firecracker Mini P.E.K.K.A Witch Night Witch Golden Knight
Mini P.E.K.K.A Bomb Tower Ram Rider Mega Knight
Bomb Tower Mini P.E.K.K.A Ram Rider Mega Knight
Bomb Tower Mega Knight Firecracker Mini P.E.K.K.A Witch Night Witch
Bomb Tower Mega Knight Firecracker Witch Night Witch Ram Rider Golden Knight
Bomb Tower Witch Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Bomb Tower Ram Rider
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch Night Witch
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Firecracker Mini P.E.K.K.A Bomb Tower Mega Knight
Mega Knight Mini P.E.K.K.A Bomb Tower Witch Ram Rider Golden Knight
Mini P.E.K.K.A Mega Knight Night Witch Ram Rider
Mini P.E.K.K.A Witch Night Witch Ram Rider Mega Knight
Firecracker Bomb Tower Witch Ram Rider
Mini P.E.K.K.A Bomb Tower Witch Night Witch Ram Rider
Mini P.E.K.K.A Mega Knight Bomb Tower
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch
Witch
Mega Knight Mini P.E.K.K.A Bomb Tower Witch Golden Knight
Mega Knight
Mini P.E.K.K.A Mega Knight Bomb Tower Witch Night Witch Ram Rider Golden Knight
Firecracker Bomb Tower Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Bomb Tower Night Witch Golden Knight
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Ram Rider Golden Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider Golden Knight
Mini P.E.K.K.A Night Witch
Firecracker Ram Rider Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker Mega Knight
Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Witch Mega Knight Golden Knight
Night Witch Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Ram Rider Golden Knight
Witch Ram Rider Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch Night Witch
Firecracker Witch
Mini P.E.K.K.A Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Witch Night Witch
Firecracker Witch Ram Rider
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Mega Knight Golden Knight
Firecracker Mega Knight

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