My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Zappies Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Zappies Giant Goblin Hut Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs
Giant Snowball
Flying Machine Zappies Goblin Hut Royal Hogs
Zap
Firecracker Flying Machine Zappies Goblin Hut Royal Hogs
Barbarian Barrel
Firecracker Zappies Goblin Hut Royal Hogs Executioner
The Log
Firecracker Mini P.E.K.K.A Zappies Goblin Hut Royal Hogs
Earthquake
Firecracker Zappies Goblin Hut Royal Hogs
Arrows
Firecracker Flying Machine Zappies Goblin Hut Royal Hogs
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Zappies Goblin Hut Royal Hogs Executioner
Fireball
Firecracker Flying Machine Zappies Goblin Hut Royal Hogs Executioner
Poison
Firecracker Flying Machine Zappies Goblin Hut Royal Hogs Executioner
Lightning
Mini P.E.K.K.A Goblin Hut Executioner
Rocket
Goblin Hut Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Flying Machine Zappies Giant Goblin Hut Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Flying Machine Zappies

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Flying Machine Zappies Giant Goblin Hut Royal Hogs
Mini P.E.K.K.A
Giant Firecracker Goblin Hut Royal Hogs
Flying Machine
Firecracker Zappies Giant Goblin Hut Royal Hogs
Zappies
Firecracker Flying Machine Giant Goblin Hut Royal Hogs
Giant
Mini P.E.K.K.A Firecracker Flying Machine Zappies Goblin Hut Executioner
Goblin Hut
Firecracker Mini P.E.K.K.A Flying Machine Zappies Giant Royal Hogs
Royal Hogs
Firecracker Mini P.E.K.K.A Flying Machine Zappies Goblin Hut Executioner
Executioner
Giant Royal Hogs

Defense Synergies 0 8

Firecracker
Mini P.E.K.K.A Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A
Firecracker Goblin Hut Executioner
Flying Machine
Firecracker Zappies Goblin Hut
Zappies
Firecracker Flying Machine
Giant
Goblin Hut
Firecracker Mini P.E.K.K.A Flying Machine
Royal Hogs
Executioner
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Zappies Goblin Hut Executioner
Mini P.E.K.K.A Firecracker Flying Machine Zappies Goblin Hut Executioner
Mini P.E.K.K.A Goblin Hut Zappies Executioner
Mini P.E.K.K.A Goblin Hut Firecracker Zappies
Firecracker Mini P.E.K.K.A
Firecracker Flying Machine Zappies Executioner
Firecracker Flying Machine Zappies Goblin Hut Executioner
Flying Machine
Mini P.E.K.K.A Zappies Goblin Hut
Firecracker Mini P.E.K.K.A Zappies
Executioner Firecracker Flying Machine Zappies Goblin Hut
Executioner Firecracker Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A Goblin Hut Flying Machine Zappies
Executioner Firecracker Mini P.E.K.K.A Zappies Goblin Hut
Mini P.E.K.K.A Zappies Goblin Hut
Mini P.E.K.K.A Zappies Goblin Hut
Firecracker Mini P.E.K.K.A Zappies Goblin Hut Executioner
Firecracker Flying Machine Zappies Goblin Hut Executioner
Executioner Firecracker Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A Zappies Goblin Hut
Firecracker Mini P.E.K.K.A Flying Machine Zappies Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Goblin Hut
Firecracker Mini P.E.K.K.A Flying Machine Executioner
Zappies Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Goblin Hut Executioner
Firecracker Executioner Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A Zappies
Firecracker Mini P.E.K.K.A Flying Machine Zappies Goblin Hut
Zappies Goblin Hut
Mini P.E.K.K.A Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A Zappies Executioner
Firecracker Flying Machine Zappies Executioner
Zappies Goblin Hut Firecracker Mini P.E.K.K.A Flying Machine Executioner
Executioner Firecracker Mini P.E.K.K.A Flying Machine Zappies Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine Executioner
Flying Machine Goblin Hut
Firecracker Flying Machine
Executioner Firecracker
Firecracker Executioner Flying Machine
Firecracker Flying Machine Executioner
Firecracker Flying Machine Executioner
Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Flying Machine
Firecracker Flying Machine Executioner
Flying Machine Firecracker Goblin Hut Executioner
Firecracker Flying Machine
Firecracker Flying Machine Goblin Hut
Firecracker Flying Machine Goblin Hut Executioner
Firecracker Flying Machine Goblin Hut Executioner
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Executioner
Firecracker Flying Machine
Flying Machine
Firecracker Executioner
Firecracker Flying Machine Executioner
Flying Machine
Firecracker
Firecracker Flying Machine Executioner
Firecracker Flying Machine Zappies Goblin Hut
Mini P.E.K.K.A
Firecracker Zappies
Firecracker
Flying Machine Zappies Goblin Hut
Firecracker Flying Machine Zappies Executioner
Firecracker Mini P.E.K.K.A Flying Machine Executioner
Firecracker Flying Machine Executioner
Firecracker Flying Machine Executioner
Firecracker Flying Machine Zappies
Firecracker Flying Machine Zappies Executioner
Firecracker Flying Machine Executioner
Firecracker

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