My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Dark Prince Hunter Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Furnace Electro Dragon
Zap
Firecracker Furnace Dark Prince
Barbarian Barrel
Firecracker Furnace Dark Prince Hunter
The Log
Firecracker Mini P.E.K.K.A Furnace Dark Prince Hunter
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Hunter Electro Dragon P.E.K.K.A
Fireball
Firecracker Furnace Hunter Electro Dragon
Poison
Firecracker Furnace Hunter Electro Dragon
Lightning
Mini P.E.K.K.A Furnace Dark Prince Hunter Electro Dragon
Rocket
Furnace Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Rocket Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Rocket Dark Prince Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Furnace Dark Prince Hunter Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Furnace Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Firecracker Furnace Dark Prince Hunter
Furnace
Mini P.E.K.K.A Dark Prince Electro Dragon P.E.K.K.A
Rocket
Dark Prince
Firecracker Mini P.E.K.K.A Furnace
Hunter
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon
Furnace P.E.K.K.A
P.E.K.K.A
Firecracker Furnace Hunter Electro Dragon

Defense Synergies 0 12

Firecracker
Mini P.E.K.K.A Dark Prince Hunter Electro Dragon P.E.K.K.A
Mini P.E.K.K.A
Firecracker Furnace Hunter Electro Dragon
Furnace
Mini P.E.K.K.A Dark Prince
Rocket
Dark Prince
Firecracker Furnace Hunter Electro Dragon
Hunter
Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A
Electro Dragon
Firecracker Mini P.E.K.K.A Dark Prince
P.E.K.K.A
Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon
Mini P.E.K.K.A Hunter P.E.K.K.A Firecracker Furnace Dark Prince Electro Dragon
Mini P.E.K.K.A Furnace Rocket Hunter P.E.K.K.A Dark Prince Electro Dragon
Mini P.E.K.K.A Hunter P.E.K.K.A Firecracker Furnace Dark Prince Electro Dragon
Firecracker Mini P.E.K.K.A Rocket Dark Prince P.E.K.K.A
Firecracker Furnace Dark Prince Hunter Electro Dragon
Furnace Rocket Hunter Firecracker Electro Dragon
Rocket Electro Dragon P.E.K.K.A
Mini P.E.K.K.A Hunter P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A Dark Prince Hunter
Firecracker Furnace Dark Prince Hunter Electro Dragon
Hunter Firecracker Furnace Electro Dragon
Mini P.E.K.K.A Furnace Hunter P.E.K.K.A Rocket Dark Prince Electro Dragon
Rocket Firecracker Mini P.E.K.K.A Furnace Dark Prince Hunter Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace Hunter
Rocket Mini P.E.K.K.A Furnace Hunter P.E.K.K.A
Firecracker Mini P.E.K.K.A Furnace Dark Prince Hunter Electro Dragon P.E.K.K.A
Firecracker Furnace Dark Prince Hunter Electro Dragon
Furnace Hunter Firecracker Dark Prince Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Hunter
Dark Prince Firecracker Mini P.E.K.K.A Furnace Hunter Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Dark Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Rocket Hunter Electro Dragon
P.E.K.K.A Mini P.E.K.K.A Furnace Rocket Dark Prince Hunter Electro Dragon
Mini P.E.K.K.A Rocket Dark Prince Hunter P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Hunter
Firecracker Furnace Rocket Hunter Electro Dragon
Mini P.E.K.K.A Rocket Dark Prince P.E.K.K.A Furnace Hunter
Mini P.E.K.K.A P.E.K.K.A Dark Prince Hunter
Rocket Electro Dragon P.E.K.K.A Firecracker Mini P.E.K.K.A Dark Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Hunter Electro Dragon
Rocket P.E.K.K.A Dark Prince
Mini P.E.K.K.A Rocket Dark Prince P.E.K.K.A Hunter
Firecracker Furnace Electro Dragon
Electro Dragon Firecracker Mini P.E.K.K.A Furnace Rocket Dark Prince Hunter P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Hunter Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon
Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Dark Prince
Rocket Firecracker Furnace Dark Prince
Firecracker Furnace Rocket Hunter Electro Dragon
Firecracker Furnace
Firecracker Hunter Electro Dragon
Firecracker Electro Dragon
Rocket Mini P.E.K.K.A Electro Dragon
Firecracker Rocket Dark Prince Electro Dragon
Firecracker Rocket Electro Dragon
Rocket Firecracker Hunter
Firecracker Rocket Electro Dragon
Firecracker Furnace
Rocket Firecracker Furnace Hunter Electro Dragon
Firecracker Furnace Rocket Electro Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A Dark Prince Hunter Electro Dragon
Rocket Firecracker Electro Dragon
Rocket
Rocket
Rocket
Rocket Electro Dragon
Firecracker Furnace Dark Prince Hunter Electro Dragon
Firecracker Hunter Electro Dragon
Electro Dragon
Rocket Firecracker
Firecracker Furnace Hunter Electro Dragon
Rocket Electro Dragon Firecracker
Mini P.E.K.K.A
Rocket Hunter Electro Dragon
Rocket Firecracker Electro Dragon
P.E.K.K.A
Rocket Firecracker
Rocket Dark Prince Electro Dragon
Rocket Firecracker Hunter Electro Dragon
Firecracker Mini P.E.K.K.A Rocket Dark Prince Hunter Electro Dragon
Firecracker Electro Dragon
Rocket
Firecracker Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Rocket
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Dark Prince

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