My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Wizard Electro Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Firecracker Hog Rider Wizard Electro Wizard Sparky
Poison
Firecracker Wizard Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Golden Knight Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Firecracker Hog Rider Wizard Electro Wizard
Hog Rider
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Golden Knight
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A Sparky
P.E.K.K.A
Electro Wizard Firecracker Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider Sparky
Sparky
Mini P.E.K.K.A Firecracker Wizard Electro Wizard Golden Knight
Golden Knight
Hog Rider Sparky

Defense Synergies 1 10

Firecracker
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Wizard P.E.K.K.A
Sparky
Golden Knight
Golden Knight
Firecracker Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky
Firecracker Electro Wizard
Electro Wizard Firecracker Wizard
P.E.K.K.A Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Wizard
Firecracker Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Wizard Electro Wizard
Wizard Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Firecracker Wizard Electro Wizard Golden Knight
Wizard Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
Firecracker Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky Golden Knight
P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard Sparky Golden Knight
Wizard Firecracker Sparky
Electro Wizard Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A Golden Knight
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Sparky Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Electro Wizard Golden Knight
Sparky
Firecracker Sparky
Wizard Firecracker Sparky
Firecracker Wizard
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Wizard Electro Wizard Sparky Golden Knight
Firecracker Wizard
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Wizard Sparky Golden Knight
Firecracker Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Sparky
Firecracker Wizard Golden Knight
Sparky
Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Electro Wizard Sparky Golden Knight
Wizard Sparky Golden Knight
Firecracker Sparky Golden Knight
Firecracker Wizard Electro Wizard Sparky
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky
Firecracker Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Sparky
Firecracker Wizard
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Electro Wizard Sparky Golden Knight
Firecracker Electro Wizard
Firecracker Electro Wizard Sparky Golden Knight
P.E.K.K.A Sparky
Firecracker Wizard Sparky

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