My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Goblin Demolisher Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards
Giant Snowball
Musketeer Guards Baby Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Musketeer Valkyrie Guards Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Musketeer Goblin Demolisher Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Goblin Demolisher Guards Baby Dragon Royal Ghost
Fireball
Firecracker Musketeer Baby Dragon
Poison
Firecracker Musketeer Guards
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Goblin Demolisher Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Goblin Demolisher Guards Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Royal Ghost Mini P.E.K.K.A Musketeer Valkyrie Goblin Demolisher Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie Goblin Demolisher Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon Royal Ghost
Valkyrie
Musketeer Firecracker Mini P.E.K.K.A Goblin Demolisher Baby Dragon Royal Ghost
Goblin Demolisher
Mini P.E.K.K.A Valkyrie Royal Ghost
Guards
Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer Valkyrie
Royal Ghost
Musketeer Valkyrie Goblin Demolisher

Defense Synergies 3 14

Firecracker
Valkyrie Mini P.E.K.K.A Musketeer Guards Baby Dragon
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie Goblin Demolisher Guards Baby Dragon Royal Ghost
Musketeer
Valkyrie Guards Firecracker Mini P.E.K.K.A Baby Dragon Royal Ghost
Valkyrie
Firecracker Musketeer Mini P.E.K.K.A Baby Dragon
Goblin Demolisher
Mini P.E.K.K.A
Guards
Musketeer Firecracker Mini P.E.K.K.A Baby Dragon
Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Guards
Royal Ghost
Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Goblin Demolisher Baby Dragon
Mini P.E.K.K.A Firecracker Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Firecracker Musketeer Valkyrie Guards
Firecracker Mini P.E.K.K.A Valkyrie Goblin Demolisher
Firecracker Musketeer Valkyrie Goblin Demolisher Guards Baby Dragon Royal Ghost
Musketeer Firecracker Baby Dragon
Musketeer Valkyrie Baby Dragon
Mini P.E.K.K.A Musketeer
Guards Firecracker Mini P.E.K.K.A Musketeer Valkyrie Royal Ghost
Valkyrie Guards Firecracker Musketeer Goblin Demolisher Baby Dragon Royal Ghost
Musketeer Firecracker Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Guards
Valkyrie Firecracker Mini P.E.K.K.A Goblin Demolisher Guards Baby Dragon Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Firecracker Musketeer Goblin Demolisher Guards Baby Dragon Royal Ghost
Valkyrie Baby Dragon Firecracker Musketeer Goblin Demolisher Guards Royal Ghost
Mini P.E.K.K.A Musketeer
Valkyrie Goblin Demolisher Royal Ghost Firecracker Mini P.E.K.K.A Musketeer Guards Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Royal Ghost
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Royal Ghost
Guards Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Guards Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Guards
Firecracker Musketeer Goblin Demolisher Baby Dragon
Mini P.E.K.K.A Guards Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Musketeer Guards
Mini P.E.K.K.A Musketeer Valkyrie Guards
Valkyrie Guards
Mini P.E.K.K.A Valkyrie Guards
Firecracker Musketeer Valkyrie Goblin Demolisher Baby Dragon
Guards Firecracker Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Valkyrie Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Guards Baby Dragon Royal Ghost
Firecracker Musketeer Baby Dragon Royal Ghost
Baby Dragon
Firecracker Musketeer Valkyrie Guards
Firecracker Valkyrie Goblin Demolisher Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Goblin Demolisher Baby Dragon
Firecracker Goblin Demolisher Baby Dragon
Firecracker
Mini P.E.K.K.A Musketeer Guards
Firecracker Musketeer Valkyrie
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Goblin Demolisher Baby Dragon
Firecracker Musketeer Goblin Demolisher Baby Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Goblin Demolisher Baby Dragon
Firecracker Valkyrie Goblin Demolisher Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Firecracker Goblin Demolisher Valkyrie Baby Dragon
Firecracker Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Guards
Mini P.E.K.K.A
Musketeer
Firecracker
Firecracker
Musketeer Guards
Firecracker Musketeer Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Guards Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Royal Ghost
Firecracker

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