My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer Skeleton Army Electro Wizard
Poison
Firecracker Musketeer Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie The Log Electro Wizard
Musketeer
Valkyrie Mini P.E.K.K.A P.E.K.K.A The Log
Valkyrie
Musketeer Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeleton Army
P.E.K.K.A
Electro Wizard Firecracker Musketeer Valkyrie The Log
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie

Defense Synergies 7 18

Firecracker
Valkyrie The Log Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Musketeer Valkyrie Skeleton Army
Musketeer
Valkyrie The Log Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Musketeer Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Skeleton Army
Firecracker Mini P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Musketeer Valkyrie Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Valkyrie Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Musketeer Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Musketeer Valkyrie Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Firecracker
Musketeer Valkyrie P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Firecracker Musketeer The Log
Musketeer Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie Firecracker Musketeer Skeleton Army The Log Electro Wizard
Valkyrie The Log Firecracker Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Valkyrie The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Firecracker Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army The Log
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Firecracker Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A The Log
Valkyrie Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie The Log
Firecracker Musketeer The Log Electro Wizard
The Log
Firecracker Musketeer Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Musketeer Electro Wizard
Firecracker Musketeer Valkyrie The Log Electro Wizard
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer The Log Electro Wizard
Firecracker Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log Valkyrie
Firecracker The Log Musketeer Electro Wizard
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Mini P.E.K.K.A
Musketeer The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Musketeer Skeleton Army
Firecracker Musketeer Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Electro Wizard
The Log Firecracker Musketeer
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A
Firecracker

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