My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Musketeer Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Dark Prince Witch
Barbarian Barrel
Firecracker Musketeer Wizard Goblin Barrel Dark Prince Witch Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Dark Prince Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Wizard Goblin Barrel Dark Prince Witch Electro Wizard
Fireball
Firecracker Musketeer Wizard Goblin Barrel Witch Electro Wizard
Poison
Firecracker Musketeer Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Dark Prince Witch Electro Wizard
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Mini P.E.K.K.A Musketeer Dark Prince Electro Wizard Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Mini P.E.K.K.A Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel Dark Prince
Mini P.E.K.K.A
Firecracker Musketeer Wizard Dark Prince Electro Wizard
Musketeer
Mini P.E.K.K.A Dark Prince
Wizard
Mini P.E.K.K.A Dark Prince
Goblin Barrel
Dark Prince Firecracker
Dark Prince
Goblin Barrel Firecracker Mini P.E.K.K.A Musketeer Wizard Witch Electro Wizard
Witch
Dark Prince
Electro Wizard
Mini P.E.K.K.A Dark Prince

Defense Synergies 1 14

Firecracker
Mini P.E.K.K.A Musketeer Dark Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Musketeer Wizard Witch
Musketeer
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Firecracker Musketeer Wizard Witch Electro Wizard
Witch
Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Witch Musketeer Dark Prince Electro Wizard
Mini P.E.K.K.A Witch Firecracker Musketeer Dark Prince Electro Wizard
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Firecracker Wizard Witch
Musketeer Electro Wizard
Mini P.E.K.K.A Witch Musketeer
Firecracker Mini P.E.K.K.A Musketeer Dark Prince Electro Wizard
Witch Electro Wizard Firecracker Musketeer Wizard Dark Prince
Musketeer Firecracker Wizard Witch Electro Wizard
Mini P.E.K.K.A Musketeer Wizard Dark Prince Witch Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Musketeer Dark Prince Witch Electro Wizard
Firecracker Musketeer Wizard Dark Prince Witch Electro Wizard
Wizard Witch Firecracker Musketeer Dark Prince Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Wizard Dark Prince Firecracker Mini P.E.K.K.A Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Wizard
Mini P.E.K.K.A Musketeer Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Dark Prince Witch
Firecracker Wizard Musketeer Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Musketeer Witch Electro Wizard
Mini P.E.K.K.A Dark Prince
Electro Wizard Firecracker Mini P.E.K.K.A Dark Prince Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Dark Prince Witch
Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Wizard Witch
Wizard Firecracker Musketeer Witch
Witch Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Dark Prince
Firecracker Mini P.E.K.K.A Musketeer Wizard Dark Prince Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard Musketeer Witch
Firecracker Musketeer Wizard Witch
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Firecracker Musketeer Wizard Dark Prince Electro Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Wizard Dark Prince Electro Wizard
Firecracker Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Wizard Dark Prince Witch
Witch
Firecracker Musketeer Wizard Witch Electro Wizard
Musketeer Wizard Witch
Firecracker Musketeer
Firecracker Musketeer Wizard Witch Electro Wizard
Electro Wizard Firecracker Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard
Firecracker Electro Wizard
Firecracker Wizard
Electro Wizard Musketeer Dark Prince Witch
Firecracker Musketeer Wizard Witch Electro Wizard
Firecracker Mini P.E.K.K.A Musketeer Wizard Dark Prince Electro Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer Dark Prince
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Dark Prince Witch Electro Wizard
Firecracker Wizard

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