My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Rage The Log Mega Knight
Rage
Mini P.E.K.K.A Prince
Skeleton Army
Prince
Mega Knight Firecracker Rage The Log
P.E.K.K.A
Firecracker The Log
The Log
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Firecracker Mini P.E.K.K.A The Log

Defense Synergies 4 9

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Firecracker Skeleton Army
Rage
Skeleton Army
Firecracker Mini P.E.K.K.A Prince The Log
Prince
The Log Firecracker Skeleton Army
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Army Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Prince The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Firecracker
P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Firecracker The Log Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight The Log
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Prince P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mega Knight Firecracker Skeleton Army Prince The Log
The Log Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Prince
P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Mega Knight Prince The Log
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Prince P.E.K.K.A The Log
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker The Log
Skeleton Army Prince
Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince Mega Knight
The Log Firecracker
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight
Prince P.E.K.K.A
Firecracker Mega Knight

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